# Towards Better Agents for Multi-Turn User Interaction: The Next User Turn Is More Than Context

arXiv: https://arxiv.org/abs/2608.17499 · HTML: https://mlsanity.com/paper/2608.17499/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 51 references that are in the map.
- First posted on arXiv 18 Aug 2026.

## Builds on (most cited first, 30 of 37)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligence](https://mlsanity.com/paper/2606.19348/) (2026)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL](https://mlsanity.com/paper/2402.19446/) (2024)
- [APIGen-MT: Agentic Pipeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay](https://mlsanity.com/paper/2504.03601/) (2025)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [Agent Lightning: Train ANY AI Agents with Reinforcement Learning](https://mlsanity.com/paper/2508.03680/) (2025)
- [SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agents](https://mlsanity.com/paper/2403.08715/) (2024)
- [Process Reward Models for LLM Agents: Practical Framework and Directions](https://mlsanity.com/paper/2502.10325/) (2025)
- [Reinforcing Multi-Turn Reasoning in LLM Agents via Fine-Grained Reward Structure and Credit Assignment](https://mlsanity.com/paper/2505.11821/) (2025)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [Segment Policy Optimization: Effective Segment-Level Credit Assignment in RL for Large Language Models](https://mlsanity.com/paper/2505.23564/) (2025)
- [Tell Me More! Towards Implicit User Intention Understanding of Language Model Driven Agents](https://mlsanity.com/paper/2402.09205/) (2024)
- [Collaborative Gym: A Framework for Enabling and Evaluating Human-Agent Collaboration](https://mlsanity.com/paper/2412.15701/) (2024)
- [RLVMR: Reinforcement Learning with Verifiable Meta-Reasoning Rewards for Robust Long-Horizon Agents](https://mlsanity.com/paper/2507.22844/) (2025)
- [Simulating Environments with Reasoning Models for Agent Training](https://mlsanity.com/paper/2511.01824/) (2025)
- [Information Gain-based Policy Optimization: A Simple and Effective Approach for Multi-Turn Search Agents](https://mlsanity.com/paper/2510.14967/) (2025)
- [τ-Knowledge: Evaluating Conversational Agents over Unstructured Knowledge](https://mlsanity.com/paper/2603.04370/) (2026)
- [Magnet: Multi-turn Tool-use Data Synthesis and Distillation via Graph Translation](https://mlsanity.com/paper/2503.07826/) (2025)
- [MUA-RL: Multi-turn User-interacting Agent Reinforcement Learning for agentic tool use](https://mlsanity.com/paper/2508.18669/) (2025)
- [UserRL: Training Interactive User-Centric Agent via Reinforcement Learning](https://mlsanity.com/paper/2509.19736/) (2025)
- [TIPS: Turn-Level Information-Potential Reward Shaping for Search-Augmented LLMs](https://mlsanity.com/paper/2603.22293/) (2026)
- [SOTOPIA-Omega: Dynamic Strategy Injection Learning and Social Instruction Following Evaluation for Social Agents](https://mlsanity.com/paper/2502.15538/) (2025)
- [Proactive Agent Research Environment: Simulating Active Users to Evaluate Proactive Assistants](https://mlsanity.com/paper/2604.00842/) (2026)
- [InfoPO: Information-Driven Policy Optimization for User-Centric Agents](https://mlsanity.com/paper/2603.00656/) (2026)
- [SEAL: Synergistic Co-Evolution of Agents and Learning Environments](https://mlsanity.com/paper/2605.24426/) (2026)

## Built on by (most cited first, 1 of 1)

- [ORPG: Reconciling Multiple Reward Objectives through Objective-wise Policy Gradients](https://mlsanity.com/paper/2609.34985/) (2026)

## Abstract (arXiv)

User-facing tool agents must coordinate dialogue and tool use as user goals unfold over multiple turns. Yet interactive reinforcement learning typically reduces each rollout to a terminal reward, assigning the same credit to effective elicitation, errors, and later repair. The next user turn is more than context: it also provides noisy, temporally local evidence about the preceding user-to-user segment. We introduce Feedback-Aware Credit Assignment (textscFACA), which aligns each reaction with that segment, derives a locally normalized reaction advantage, and adds it to verified terminal outcome advantage without an extra critic or rollout. Against an outcome-only Interactive GRPO control matched in simulator, visible dialogue, initialization, rollout, and optimization, textscFACA improves the nine-domain τ-family average across three independently trained runs by 5.91 and 10.22 percentage points at 8B and 14B, respectively. Gains concentrate in Telecom; at 8B, randomizing reaction polarity removes the Telecom gain. The same ordering holds zero-shot on Pare-Bench and Co-Gym. These results demonstrate that next-turn user reactions provide actionable local credit for improving multi-turn user-interacting agents.
