# LEGO-RL: Harness-Native Reinforcement Learning for Coding Agents

arXiv: https://arxiv.org/abs/2608.17393 · HTML: https://mlsanity.com/paper/2608.17393/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 29 of its 36 references that are in the map.
- First posted on arXiv 18 Aug 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)
- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism](https://mlsanity.com/paper/1909.08053/) (2019)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [OpenHands: An Open Platform for AI Software Developers as Generalist Agents](https://mlsanity.com/paper/2407.16741/) (2024)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [Training Software Engineering Agents and Verifiers with SWE-Gym](https://mlsanity.com/paper/2412.21139/) (2024)
- [SWE-smith: Scaling Data for Software Engineering Agents](https://mlsanity.com/paper/2504.21798/) (2025)
- [SWE-Bench Pro: Can AI Agents Solve Long-Horizon Software Engineering Tasks?](https://mlsanity.com/paper/2509.16941/) (2025)
- [SWE-RL: Advancing LLM Reasoning via Reinforcement Learning on Open Software Evolution](https://mlsanity.com/paper/2502.18449/) (2025)
- [AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning](https://mlsanity.com/paper/2505.24298/) (2025)
- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [Multi-SWE-bench: A Multilingual Benchmark for Issue Resolving](https://mlsanity.com/paper/2504.02605/) (2025)
- [R2E-Gym: Procedural Environments and Hybrid Verifiers for Scaling Open-Weights SWE Agents](https://mlsanity.com/paper/2504.07164/) (2025)
- [SWE-rebench: An Automated Pipeline for Task Collection and Decontaminated Evaluation of Software Engineering Agents](https://mlsanity.com/paper/2505.20411/) (2025)
- [Agent Lightning: Train ANY AI Agents with Reinforcement Learning](https://mlsanity.com/paper/2508.03680/) (2025)
- [AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.08755/) (2025)
- [Stabilizing MoE Reinforcement Learning by Aligning Training and Inference Routers](https://mlsanity.com/paper/2510.11370/) (2025)
- [SkyRL-Agent: Efficient RL Training for Multi-turn LLM Agent](https://mlsanity.com/paper/2511.16108/) (2025)
- [Training Long-Context, Multi-Turn Software Engineering Agents with Reinforcement Learning](https://mlsanity.com/paper/2508.03501/) (2025)
- [Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem](https://mlsanity.com/paper/2512.24873/) (2025)
- [SWE-Universe: Scale Real-World Verifiable Environments to Millions](https://mlsanity.com/paper/2602.02361/) (2026)
- [daVinci-Env: Open SWE Environment Synthesis at Scale](https://mlsanity.com/paper/2603.13023/) (2026)
- [Polar: Agentic RL on Any Harness at Scale](https://mlsanity.com/paper/2605.24220/) (2026)
- [CodeScout: An Effective Recipe for Reinforcement Learning of Code Search Agents](https://mlsanity.com/paper/2603.17829/) (2026)
- [OpenForgeRL: Train Harness-native Agents in Any Environment](https://mlsanity.com/paper/2607.21557/) (2026)

## Built on by (most cited first, 4 of 4)

- [ExecCritic: Learn to Test, Test to Improve for Coding Agents](https://mlsanity.com/paper/2609.09133/) (2026)
- [PluginRSI: Recursive Improvement of Agent Harnesses with Reusable Plugins](https://mlsanity.com/paper/2609.32423/) (2026)
- [QwenGyre: An Elastic Reinforcement Learning Framework for Training xLong-Horizon Agents](https://mlsanity.com/paper/2609.33848/) (2026)
- [Re-executing Coding-Agent Evaluations: Unchanged Decisions and Unresolved Policy Risk](https://mlsanity.com/paper/2610.14460/) (2026)

## Abstract (arXiv)

Reinforcement learning for coding agents increasingly relies on long-running agent harnesses to manage tool integration, repository contexts, and execution feedback. However, the native execution environments of these harnesses are inherently misaligned with policy-gradient training: environmental crashes and reward hacking corrupt outcome signals, while train-inference discrepancies decouple rollout behavior from policy updates. To address this, we present LEGO-RL, a framework that bridges native coding-agent harnesses with scalable policy-gradient optimization without modifying their internal control flow. LEGO-RL is built upon three pillars: (1) faithful optimization via in-process LLM proxying that captures raw generation streams for token-level alignment and robust trainer-side log-probability recomputation, even under harness-side compaction or re-serialization; (2) reliable execution via scalable sandbox orchestration featuring image caching and stage-wise defenses to mitigate reward hacking; and (3) observable training through an integrated plugin that automates validation and monitoring, paired with a Live UI for granular trajectory diagnostics. We evaluate LEGO-RL by training the sparse MoE model Qwen3.5-35B-A3B with GSPO across three native coding-agent harnesses. LEGO-RL improves Qwen3.5-35B-A3B across OpenHands SDK (64.0% to 70.4%), Claude Code (62.4% to 68.2%), and OpenCode (57.2% to 66.6%) on SWE-bench Verified, while maintaining a rollout-training probability correlation above 0.99.
