# Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videos

arXiv: https://arxiv.org/abs/2608.17314 · HTML: https://mlsanity.com/paper/2608.17314/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 56 references that are in the map.
- First posted on arXiv 18 Aug 2026.

## Builds on (most cited first, 30 of 41)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [EnlightenGAN: Deep Light Enhancement without Paired Supervision](https://mlsanity.com/paper/1906.06972/) (2019)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Real-Time Intermediate Flow Estimation for Video Frame Interpolation](https://mlsanity.com/paper/2011.06294/) (2020)
- [3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2312.09228/) (2023)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds](https://mlsanity.com/paper/2212.10550/) (2022)
- [MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views](https://mlsanity.com/paper/2411.04924/) (2024)
- [3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors](https://mlsanity.com/paper/2410.16266/) (2024)
- [MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Model](https://mlsanity.com/paper/2405.20222/) (2024)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [CV-VAE: A Compatible Video VAE for Latent Generative Video Models](https://mlsanity.com/paper/2405.20279/) (2024)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos](https://mlsanity.com/paper/2409.07447/) (2024)
- [Rolling-Shutter-Aware Differential SfM and Image Rectification](https://mlsanity.com/paper/1903.03943/) (2019)
- [Towards Rolling Shutter Correction and Deblurring in Dynamic Scenes](https://mlsanity.com/paper/2104.01601/) (2021)
- [Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion](https://mlsanity.com/paper/2403.13327/) (2024)
- [Efficient Derivative Computation for Cumulative B-Splines on Lie Groups](https://mlsanity.com/paper/1911.08860/) (2019)
- [SUNet: Symmetric Undistortion Network for Rolling Shutter Correction](https://mlsanity.com/paper/2108.04775/) (2021)
- [Bringing Rolling Shutter Images Alive with Dual Reversed Distortion](https://mlsanity.com/paper/2203.06451/) (2022)
- [Context-Aware Video Reconstruction for Rolling Shutter Cameras](https://mlsanity.com/paper/2205.12912/) (2022)
- [USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields](https://mlsanity.com/paper/2310.02687/) (2023)

## Abstract (arXiv)

Animatable human avatars are routinely reconstructed from multi-view video under a silent assumption: that every pixel of a frame observes the same instant of the body's motion. Rolling-shutter (RS) sensors expose image rows sequentially, so within one frame the head and the feet of a moving person are separated by tens of milliseconds of articulated motion, and every scanline sees a different pose. Feeding such video to a state-of-the-art avatar bakes the distortion into the canonical representation, where it survives as shear and wobble under novel views and novel poses. Worse, every camera in a rig follows its own readout schedule, so the multi-view consistency that drives the reconstruction is violated even when the geometry is correct. We present RS-Avatar, which reconstructs a sharp, undistorted, animatable 3D Gaussian avatar directly from RS video. The formulation is minimal: a motion-aware avatar already renders the body at several sub-frame instants, and where a blur model averages those renderings, a rolling-shutter model composites them scanline by scanline. Changing that operator is the only modification required. On RS-ZJU, a benchmark we build from ZJU-MoCap, this improves novel-view synthesis over training as if the frames were instantaneous, on every subject. A motion-aware blur model built on the same sub-frame machinery does not transfer, and in fact falls below the shutter-oblivious baseline: the machinery is reusable, the operator is not.
