# CoupVisor: Strategy Optimization by Round and Challenge Decision Support

arXiv: https://arxiv.org/abs/2608.15868 · HTML: https://mlsanity.com/paper/2608.15868/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 12 references that are in the map.
- First posted on arXiv 16 Aug 2026.

## Builds on (most cited first, 2 of 2)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)

## Abstract (arXiv)

This paper presents CoupVisor, a decision-support system for the hidden-information card game Coup. It addresses two questions: what a player should do on each turn, and when a player should challenge an opponent's claim. The system is built around a single description of game events, which is shared across manual play, replay of recorded games, simulation, belief tracking, advisor recommendations, and learning-based policies. CoupVisor estimates the chance that a claim is truthful by combining how likely each role is with how many cards the claimant still holds, which corrects a case where the very first claim of a game was flagged as suspicious despite no evidence. We compare a rule-following advisor and several learned and heuristic players across many simulated games and different opponent styles. Our main finding is that the choice of reward, whether it rewards short-term gains or ultimately winning the game, decides which learning approach performs best, and that a win-oriented reward produces a policy that outperforms all baselines.
