# GAINS: Leveraging Inconsistent Human Intervention Signals in Reinforcement Learning

arXiv: https://arxiv.org/abs/2608.15707 · HTML: https://mlsanity.com/paper/2608.15707/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 27 of its 32 references that are in the map.
- First posted on arXiv 16 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 27 of 27)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [ConRFT: A Reinforced Fine-tuning Method for VLA Models via Consistency Policy](https://mlsanity.com/paper/2502.05450/) (2025)
- [Model-Based Imitation Learning for Urban Driving](https://mlsanity.com/paper/2210.07729/) (2022)
- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [Human-in-the-Loop Imitation Learning using Remote Teleoperation](https://mlsanity.com/paper/2012.06733/) (2020)
- [Robot Learning on the Job: Human-in-the-Loop Autonomy and Learning During Deployment](https://mlsanity.com/paper/2211.08416/) (2022)
- [LeRobot: An Open-Source Library for End-to-End Robot Learning](https://mlsanity.com/paper/2602.22818/) (2026)
- [Interactive Imitation Learning in Robotics: A Survey](https://mlsanity.com/paper/2211.00600/) (2022)
- [GR-RL: Going Dexterous and Precise for Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2512.01801/) (2025)
- [HAIM-DRL: Enhanced Human-in-the-loop Reinforcement Learning for Safe and Efficient Autonomous Driving](https://mlsanity.com/paper/2401.03160/) (2024)
- [Safe Driving via Expert Guided Policy Optimization](https://mlsanity.com/paper/2110.06831/) (2021)
- [RLIF: Interactive Imitation Learning as Reinforcement Learning](https://mlsanity.com/paper/2311.12996/) (2023)
- [Learning from Active Human Involvement through Proxy Value Propagation](https://mlsanity.com/paper/2502.03369/) (2025)

## Built on by (most cited first, 1 of 1)

- [ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2609.37131/) (2026)

## Abstract (arXiv)

Correcting robot manipulation policies through human intervention holds great promise for real-world deployment, yet human operators are inherently imperfect in both the actions they provide and the timing of their intervention signals. While the former has been extensively discussed in reinforcement learning (RL), the latter remains underexplored. At high control frequencies, human intervention signals are often delayed and inconsistent across time and state space. In this work, we present GAINS, a framework for leveraging inconsistent human intervention signals in RL. At the core of GAINS, we employ distributional RL with quantile Q-networks to model the return variability induced by sparse task rewards and inconsistent human interventions. Building on this distributional representation, we introduce a pessimistic exploration strategy that promotes safe and sample-efficient learning under human corrections. We evaluate GAINS on four diverse simulated manipulation tasks and two challenging real-world scenarios against state-of-the-art intervention-based methods. GAINS achieves a 22% higher task success rate than RLIF and improves recovery success by up to 43% in failure scenarios. These results highlight the importance of modeling return variability induced by human imperfection for real-world deployment of intervention-based learning.
