# Adaptive Mixing of Policies from Searching and Policies from Learning

arXiv: https://arxiv.org/abs/2608.15700 · HTML: https://mlsanity.com/paper/2608.15700/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 11 of its 21 references that are in the map.
- First posted on arXiv 16 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 11 of 11)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [ReST-MCTS*: LLM Self-Training via Process Reward Guided Tree Search](https://mlsanity.com/paper/2406.03816/) (2024)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [Deep Variational Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1806.02426/) (2018)
- [How to Combine Tree-Search Methods in Reinforcement Learning](https://mlsanity.com/paper/1809.01843/) (2018)
- [BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximations](https://mlsanity.com/paper/2306.00249/) (2023)
- [Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processes](https://mlsanity.com/paper/2206.01011/) (2022)

## Abstract (arXiv)

Background: Distillation of training targets generated thru search/planning has proven useful in reinforcement learning, but search can take exceedingly long. Objectives: Rather than perform search to the same depth every time (typically at a fixed period of steps), reduce the search depth proportionally to the quality of the policy network priors. Methods: We describe Flexer, an architecture that, for each step, mixes the policy from a neural network and the policy from Monte Carlo tree search. The mixing factor favors the MCTS policy as the policy imitation error of the network and the environment models' variance increases. Results: Flexer outperforms a version of AlphaZero (and DQN and ADP) for some experiments on three toy symbolic problems.
