# Max-Q Selective Imitation for Human-in-the-Loop Online Robot Learning

arXiv: https://arxiv.org/abs/2608.15088 · HTML: https://mlsanity.com/paper/2608.15088/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 6 of its 6 references that are in the map.
- First posted on arXiv 15 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 6 of 6)

- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL](https://mlsanity.com/paper/2007.11091/) (2020)
- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)

## Built on by (most cited first, 1 of 1)

- [ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2609.37131/) (2026)

## Abstract (arXiv)

Human-in-the-loop (HIL) online reinforcement learning for real robots must absorb human interventions quickly while continuing to improve beyond the human prior. We present a training method for this setting based on two components. First, an MC Q-chunk critic regresses chunk-level action values onto Monte Carlo returns from the replay buffer, performing sample-average (behavior) policy evaluation so that intervention trajectories are credited directly rather than diluted by current-policy TD backups. Second, max-Q selective imitation updates the actor by imitating, at each state, the higher-Q action between the current policy action and a buffer sample under a hard winner-take-all rule. This rule automatically switches between learning from interventions and on-policy self-improvement: when the autonomous policy is stronger, targets align with the policy distribution, reducing the policy--target-sample gap that otherwise induces execution-time distribution shift. In practice we score candidates with a standard critic ensemble mean to reduce comparison noise, without softening targets or introducing score-gap thresholds. On a real USB pick-and-insertion task with 20 demonstrations, ACT QChunk-MCBC attains 99% success within 30 minutes of HIL training, whereas HIL-SERL requires about 5 hours to converge. In simulation on Peg Insertion and Square, ACT/Flow Q-chunk variants similarly reach ≥96% success within roughly half an hour of effective training, outperforming HIL-SERL, EXPO, and E2HiL on the success--time frontier.
