# Online Convex Optimization with Dueling Feedback

arXiv: https://arxiv.org/abs/2608.15050 · HTML: https://mlsanity.com/paper/2608.15050/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 49 references that are in the map.
- First posted on arXiv 15 Aug 2026.

## Builds on (most cited first, 30 of 30)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [Optimal rates for zero-order convex optimization: the power of two function evaluations](https://mlsanity.com/paper/1312.2139/) (2013)
- [Adaptive Online Learning in Dynamic Environments](https://mlsanity.com/paper/1810.10815/) (2018)
- [An Optimal Algorithm for Bandit and Zero-Order Convex Optimization with Two-Point Feedback](https://mlsanity.com/paper/1507.08752/) (2015)
- [Strongly Adaptive Online Learning](https://mlsanity.com/paper/1502.07073/) (2015)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Active Preference Learning for Large Language Models](https://mlsanity.com/paper/2402.08114/) (2024)
- [Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizability](https://mlsanity.com/paper/2111.12306/) (2021)
- [Bandit Convex Optimization in Non-stationary Environments](https://mlsanity.com/paper/1907.12340/) (2019)
- [Adversarial Dueling Bandits](https://mlsanity.com/paper/2010.14563/) (2020)
- [New Projection-free Algorithms for Online Convex Optimization with Adaptive Regret Guarantees](https://mlsanity.com/paper/2202.04721/) (2022)
- [Regret Analysis for Continuous Dueling Bandit](https://mlsanity.com/paper/1711.07693/) (2017)
- [Online Newton Method for Bandit Convex Optimisation](https://mlsanity.com/paper/2406.06506/) (2024)
- [On The Sample Complexity Bounds In Bilevel Reinforcement Learning](https://mlsanity.com/paper/2503.17644/) (2025)
- [From Linear to Linearizable Optimization: A Novel Framework with Applications to Stationary and Non-stationary DR-submodular Optimization](https://mlsanity.com/paper/2405.00065/) (2024)
- [Online Convex Optimization with a Separation Oracle](https://mlsanity.com/paper/2410.02476/) (2024)
- [Decentralized Projection-free Online Upper-Linearizable Optimization with Applications to DR-Submodular Optimization](https://mlsanity.com/paper/2501.18183/) (2025)
- [Correlational Dueling Bandits with Application to Clinical Treatment in Large Decision Spaces](https://mlsanity.com/paper/1707.02375/) (2017)
- [Dueling Convex Optimization with General Preferences](https://mlsanity.com/paper/2210.02562/) (2022)
- [FraPPE: Fast and Efficient Preference-based Pure Exploration](https://mlsanity.com/paper/2508.16487/) (2025)
- [Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources](https://mlsanity.com/paper/2312.17229/) (2023)
- [DOPL: Direct Online Preference Learning for Restless Bandits with Preference Feedback](https://mlsanity.com/paper/2410.05527/) (2024)
- [Lipschitz Dueling Bandits over Continuous Action Spaces](https://mlsanity.com/paper/2604.00523/) (2026)

## Built on by (most cited first, 2 of 2)

- [Constrained Online Learning with Noisy Constraint Values](https://mlsanity.com/paper/2609.06921/) (2026)
- [Learning in Continuous Games from Pairwise Preference Feedback](https://mlsanity.com/paper/2610.05428/) (2026)

## Abstract (arXiv)

Noisy binary comparison between two candidates is a common interface between human and learning systems, especially in modern large language model (LLM) post-training alignment. We study online convex optimization with dueling (pairwise comparison) feedback, where the learner observes only a binary preference between two queried points. We consider adversarial sequences of convex losses and measure regret with the loss at both queried points, under a comparison link with a known nonzero slope at the origin. We propose a simple reduction that converts dueling feedback into approximate gradients, enabling the use of standard first-order methods. We show that regret guarantees transfer under this reduction, yielding mathcal O(T3/4) static and adaptive regret, and mathcal O(T3/4√1+PT/D) dynamic regret with unknown comparator path length PT. For strongly convex losses, the static and adaptive bounds improve to widetildemathcal O(T2/3). For smooth losses, we presents unified dueling ellipsoidal FTRL, and proves widetildemathcal O(T2/3) static regret, which improves to widetildemathcal O(√ T) under additional strong convexity.
