# OvDSGG: End-to-End Open-Vocabulary Dynamic Scene Graph Generation

arXiv: https://arxiv.org/abs/2608.14835 · HTML: https://mlsanity.com/paper/2608.14835/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 38 of its 44 references that are in the map.
- First posted on arXiv 14 Aug 2026.

## Builds on (most cited first, 30 of 38)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression](https://mlsanity.com/paper/1902.09630/) (2019)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [RegionCLIP: Region-based Language-Image Pretraining](https://mlsanity.com/paper/2112.09106/) (2021)
- [Open-Vocabulary Object Detection Using Captions](https://mlsanity.com/paper/2011.10678/) (2020)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Learning to Prompt for Open-Vocabulary Object Detection with Vision-Language Model](https://mlsanity.com/paper/2203.14940/) (2022)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Aligning Bag of Regions for Open-Vocabulary Object Detection](https://mlsanity.com/paper/2302.13996/) (2023)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Scene Graph Generation: A Comprehensive Survey](https://mlsanity.com/paper/2201.00443/) (2022)
- [Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuning](https://mlsanity.com/paper/2208.08165/) (2022)
- [Target Adaptive Context Aggregation for Video Scene Graph Generation](https://mlsanity.com/paper/2108.08121/) (2021)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Models](https://mlsanity.com/paper/2404.00906/) (2024)

## Abstract (arXiv)

Dynamic scene graphs (DSGs) capture spatio-temporal interactions across videos as langlesubject, predicate, objectrangle triplets, and underpin downstream tasks such as video captioning, video question answering, and action analysis. However, end-to-end dynamic scene graph generation (DSGG) methods are closed-set: they recognize only objects and predicates from a fixed training vocabulary and struggle with the long-tailed distribution of rare concepts, severely limiting their real-world applicability. Existing open-vocabulary models typically inherit pretrained large language models, resulting in multi-stage training and inference with substantial cost. We introduce OvDSGG, the first end-to-end framework for open-vocabulary DSGG. OvDSGG builds on top of an open-vocabulary Spatial Backbone and a Temporal Backbone; we further propose a Triplet Feature Extraction Module that bridges them, and a Visual-Language Alignment Module that preserves open-vocabulary recognition by learning an adaptive decision boundary in the joint visual-language feature space, without expensive knowledge distillation in existing methods. We further introduce a rigorous open-vocabulary DSGG benchmark adapted from Action Genome, with disjoint Base/Novel splits for both objects and predicates. OvDSGG significantly outperforms open-vocabulary baselines across all metrics, with zero-shot Recall@K scores 10.0--20.4 percentage point higher than the next-best baseline, while on closed-set DSGG remaining competitive with state-of-the-art models. Code and benchmark are publicly available at https://github.com/jhelsby/OvDSGG/.
