# Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling

arXiv: https://arxiv.org/abs/2608.12917 · HTML: https://mlsanity.com/paper/2608.12917/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 15 of its 23 references that are in the map.
- First posted on arXiv 13 Aug 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Socially Aware Motion Planning with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.08862/) (2017)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Core Challenges of Social Robot Navigation: A Survey](https://mlsanity.com/paper/2103.05668/) (2021)
- [Principles and Guidelines for Evaluating Social Robot Navigation Algorithms](https://mlsanity.com/paper/2306.16740/) (2023)
- [Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph](https://mlsanity.com/paper/2203.01821/) (2022)
- [Collision Avoidance in Pedestrian-Rich Environments with Deep Reinforcement Learning](https://mlsanity.com/paper/1910.11689/) (2019)
- [Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applications](https://mlsanity.com/paper/2408.10215/) (2024)
- [DRL-VO: Learning to Navigate Through Crowded Dynamic Scenes Using Velocity Obstacles](https://mlsanity.com/paper/2301.06512/) (2023)
- [NaviSTAR: Socially Aware Robot Navigation with Hybrid Spatio-Temporal Graph Transformer and Preference Learning](https://mlsanity.com/paper/2304.05979/) (2023)
- [L2B: Learning to Balance the Safety-Efficiency Trade-off in Interactive Crowd-aware Robot Navigation](https://mlsanity.com/paper/2003.09207/) (2020)
- [Learning to Socially Navigate in Pedestrian-rich Environments with Interaction Capacity](https://mlsanity.com/paper/2203.16154/) (2022)
- [Socially Integrated Navigation: A Social Acting Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2403.09793/) (2024)
- [Attention Graph for Multi-Robot Social Navigation with Deep Reinforcement Learning](https://mlsanity.com/paper/2401.17914/) (2024)
- [Social Navigation in Crowded Environments with Model Predictive Control and Deep Learning-Based Human Trajectory Prediction](https://mlsanity.com/paper/2309.16838/) (2023)

## Abstract (arXiv)

Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. Results show that the proposed reward consistently improves social metrics in simulation while maintaining competitive navigation performance relative to the compared reward models.
