# DiG-bench: Discovery in Games

arXiv: https://arxiv.org/abs/2608.12593 · HTML: https://mlsanity.com/paper/2608.12593/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 32 references that are in the map.
- First posted on arXiv 12 Aug 2026.

## Builds on (most cited first, 19 of 19)

- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [Emergent Analogical Reasoning in Large Language Models](https://mlsanity.com/paper/2212.09196/) (2022)
- [RAVEN: A Dataset for Relational and Analogical Visual rEasoNing](https://mlsanity.com/paper/1903.02741/) (2019)
- [ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systems](https://mlsanity.com/paper/2505.11831/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [The ConceptARC Benchmark: Evaluating Understanding and Generalization in the ARC Domain](https://mlsanity.com/paper/2305.07141/) (2023)
- [DISCOVERYWORLD: A Virtual Environment for Developing and Evaluating Automated Scientific Discovery Agents](https://mlsanity.com/paper/2406.06769/) (2024)
- [Bongard-LOGO: A New Benchmark for Human-Level Concept Learning and Reasoning](https://mlsanity.com/paper/2010.00763/) (2020)
- [A Benchmark for Compositional Visual Reasoning](https://mlsanity.com/paper/2206.05379/) (2022)
- [NewtonBench: Benchmarking Generalizable Scientific Law Discovery in LLM Agents](https://mlsanity.com/paper/2510.07172/) (2025)
- [BoxingGym: Benchmarking Progress in Automated Experimental Design and Model Discovery](https://mlsanity.com/paper/2501.01540/) (2025)
- [PhysGym: Benchmarking LLMs in Interactive Physics Discovery with Controlled Priors](https://mlsanity.com/paper/2507.15550/) (2025)
- [Are Large Language Models Reliable AI Scientists? Assessing Reverse-Engineering of Black-Box Systems](https://mlsanity.com/paper/2505.17968/) (2025)
- [Measuring Scientific Capabilities of Language Models with a Systems Biology Dry Lab](https://mlsanity.com/paper/2507.02083/) (2025)
- [AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games](https://mlsanity.com/paper/2602.17594/) (2026)
- [PRO-LONG: Programmatic Memory Enables Long-Horizon Reasoning](https://mlsanity.com/paper/2607.20064/) (2026)
- [Your Reasoning Benchmark May Not Test Reasoning: Revealing Perception Bottleneck in Abstract Reasoning Benchmarks](https://mlsanity.com/paper/2512.21329/) (2025)
- [CausalGame: Benchmarking Causal Thinking of LLM Agents in Games](https://mlsanity.com/paper/2607.04293/) (2026)
- [FALSIFYBENCH: Evaluating Inductive Reasoning in LLMs with Rule Discovery Games](https://mlsanity.com/paper/2606.04751/) (2026)

## Built on by (most cited first, 3 of 3)

- [Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments](https://mlsanity.com/paper/2609.32208/) (2026)
- [Schema: Discovering Unknown Environments via Agentic Program Induction](https://mlsanity.com/paper/2609.39140/) (2026)
- [Knowledge transfer between simple discrete worlds](https://mlsanity.com/paper/2610.15081/) (2026)

## Abstract (arXiv)

Discovery---formulating novel generalizations---is a central part of the scientific process. Despite its importance, there is a gap in the current AI benchmark landscape, with few benchmarks directly probing the capacity for discovering new knowledge with experimentation in controlled environments where the objective is unknown. To address this gap, we release a new benchmark: DiG-bench (Discovery in Games). DiG-bench consists of a set of 70 independent games. Each game is encoded as a short string and has unique transformation rules that must be discovered through interaction and experimentation. The levels of the game present a series of challenges to test whether the rules have been discovered, where the win conditions for each level are also unknown. We provide games at seven tiers of difficulty for AI agents. The lowest tier is routinely solvable by multiple models, while the highest tier challenges the best models in agentic harnesses. All 70 games were solved by at least one human on first attempt. A subset of 21 games is released publicly, and the remainder is held private for secure evaluation.
