# MuseCritic: Learning Multi-Aspect Song Rewards through Natural-Language Aesthetic Critiques

arXiv: https://arxiv.org/abs/2608.11755 · HTML: https://mlsanity.com/paper/2608.11755/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Preference alignment for recommenders and RAG, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 28 of its 51 references that are in the map.
- First posted on arXiv 12 Aug 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Preference alignment for recommenders and RAG](https://mlsanity.com/alignment/preference-alignment-for-recommenders-and-rag/)

## Builds on (most cited first, 28 of 28)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Constitutional AI: Harmlessness from AI Feedback](https://mlsanity.com/paper/2212.08073/) (2022)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [Generative Verifiers: Reward Modeling as Next-Token Prediction](https://mlsanity.com/paper/2408.15240/) (2024)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [Inference-Time Scaling for Generalist Reward Modeling](https://mlsanity.com/paper/2504.02495/) (2025)
- [Meta Audiobox Aesthetics: Unified Automatic Quality Assessment for Speech, Music, and Sound](https://mlsanity.com/paper/2502.05139/) (2025)
- [Critique-out-Loud Reward Models](https://mlsanity.com/paper/2408.11791/) (2024)
- [MuLan: A Joint Embedding of Music Audio and Natural Language](https://mlsanity.com/paper/2208.12415/) (2022)
- [Self-Generated Critiques Boost Reward Modeling for Language Models](https://mlsanity.com/paper/2411.16646/) (2024)
- [YuE: Scaling Open Foundation Models for Long-Form Music Generation](https://mlsanity.com/paper/2503.08638/) (2025)
- [MuQ: Self-Supervised Music Representation Learning with Mel Residual Vector Quantization](https://mlsanity.com/paper/2501.01108/) (2025)
- [ACE-Step: A Step Towards Music Generation Foundation Model](https://mlsanity.com/paper/2506.00045/) (2025)
- [DiffRhythm: Blazingly Fast and Embarrassingly Simple End-to-End Full-Length Song Generation with Latent Diffusion](https://mlsanity.com/paper/2503.01183/) (2025)
- [MusicRL: Aligning Music Generation to Human Preferences](https://mlsanity.com/paper/2402.04229/) (2024)
- [SongEval: A Benchmark Dataset for Song Aesthetics Evaluation](https://mlsanity.com/paper/2505.10793/) (2025)
- [LeVo: High-Quality Song Generation with Multi-Preference Alignment](https://mlsanity.com/paper/2506.07520/) (2025)
- [PAM: Prompting Audio-Language Models for Audio Quality Assessment](https://mlsanity.com/paper/2402.00282/) (2024)
- [MOSS-Audio Technical Report](https://mlsanity.com/paper/2606.01802/) (2026)
- [Music Arena: Live Evaluation for Text-to-Music](https://mlsanity.com/paper/2507.20900/) (2025)
- [Muse: Towards Reproducible Long-Form Song Generation with Fine-Grained Style Control](https://mlsanity.com/paper/2601.03973/) (2026)
- [SongBench: A Fine-Grained Multi-Aspect Benchmark for Song Quality Assessment](https://mlsanity.com/paper/2604.25937/) (2026)
- [CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction](https://mlsanity.com/paper/2603.00610/) (2026)
- [TuneJury: An Open Metric for Improving Music Generation Preference Alignment](https://mlsanity.com/paper/2606.17006/) (2026)

## Abstract (arXiv)

Long-form song generation models continue to improve in duration, structural coherence, and acoustic complexity, increasing the need for reliable aesthetic rewards aligned with human preferences. However, reward models for complete songs remain limited, and existing evaluators typically predict scores in a single forward pass without readable explanations. To this end, we introduce MuseCritic, a semi-scalar reward model that generates a natural-language critique covering five aesthetic dimensions and uses it as an intermediate representation to predict continuous reward scores. MuseCritic follows a two-stage training pipeline: a teacher model first provides high-quality critiques for supervised fine-tuning, then the fine-tuned model generates its own critiques for reward learning, mitigating training-inference distribution shift. On an in-domain test set of 200 SongEval songs, MuseCritic reduces macro-averaged mean squared error from 0.2875 to 0.2316 and improves macro-averaged LCC, SRCC, and Kendall's tau to 0.9068, 0.8838, and 0.7178, respectively. On the out-of-domain Music Arena benchmark with 733 preference pairs, it achieves 71.35% accuracy and remains competitive with strong music-specific reward models. Using MuseCritic with GRPO also improves Muse-0.6B on all nine aesthetic metrics from SongEval and Audiobox Aesthetics. These results show that critique-conditioned reward modeling reduces scoring error and provides an effective optimization signal for song generation. The project repository is available at https://github.com/WuqnEl/MuseCritic.
