# Click2Poly: A VLM for vector mapping buildings and walls

arXiv: https://arxiv.org/abs/2608.11424 · HTML: https://mlsanity.com/paper/2608.11424/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 16 references that are in the map.
- First posted on arXiv 11 Aug 2026.

## Builds on (most cited first, 9 of 9)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks](https://mlsanity.com/paper/2311.06242/) (2023)
- [Efficient Interactive Annotation of Segmentation Datasets with Polygon-RNN++](https://mlsanity.com/paper/1803.09693/) (2018)
- [Annotating Object Instances with a Polygon-RNN](https://mlsanity.com/paper/1704.05548/) (2017)
- [Pix2Poly: A Sequence Prediction Method for End-to-end Polygonal Building Footprint Extraction from Remote Sensing Imagery](https://mlsanity.com/paper/2412.07899/) (2024)
- [RoIPoly: Vectorized Building Outline Extraction Using Vertex and Logit Embeddings](https://mlsanity.com/paper/2407.14920/) (2024)
- [PolyFootNet: Extracting Polygonal Building Footprints in Off-Nadir Remote Sensing Images](https://mlsanity.com/paper/2408.08645/) (2024)

## Abstract (arXiv)

Accurate vector mapping of buildings and walls is critical for geospatial applications but remains a labor-intensive process. While recent deep learning methods have improved automatic extraction, in order to meet cartographic standards they always require a human to perform quality control and fix complex cases in the extraction. We present Click2Poly, a human-in-the-loop AI assistant designed to speed up this manual step. Extending the Florence-2 Vision Language Model (VLM), Click2Poly responds to user clicks by editing the building or wall vector layer directly. Implemented as a QGIS plugin, Click2Poly speeds up the manual editing of building and wall vector layers in a real-world production environment.
