# PolyLayout: Hierarchical VLM-Guided Layout Generation Beyond Rectangular Rooms

arXiv: https://arxiv.org/abs/2608.10838 · HTML: https://mlsanity.com/paper/2608.10838/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 51 references that are in the map.
- First posted on arXiv 11 Aug 2026.

## Builds on (most cited first, 16 of 16)

- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code](https://mlsanity.com/paper/2403.01248/) (2024)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs](https://mlsanity.com/paper/2312.00093/) (2023)
- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [3D-GPT: Procedural 3D Modeling with Large Language Models](https://mlsanity.com/paper/2310.12945/) (2023)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [Global-Local Tree Search in VLMs for 3D Indoor Scene Generation](https://mlsanity.com/paper/2503.18476/) (2025)
- [CityCraft: A Real Crafter for 3D City Generation](https://mlsanity.com/paper/2406.04983/) (2024)
- [DeBaRA: Denoising-Based 3D Room Arrangement Generation](https://mlsanity.com/paper/2409.18336/) (2024)

## Abstract (arXiv)

Generating physically plausible 3D room layouts is essential for home furnishing retail, enabling customers to visualize products in their own homes and confidently make purchasing decisions. However, a gap exists between academic research and real-world application: existing solutions primarily focus on algorithmic strategies for furniture placement, largely neglecting the non-rectangular geometries and strict door/window constraints prevalent in real homes. To bridge the gap, we introduce a hybrid, hierarchical framework tailored for retail, specifically designed to support scalable spatial planning applications. Our system decouples generation into three stages: (1) functional furniture clustering and fine-grained intra-zone placement; (2) macro-routing guided by a vision-language model (VLM) to anchor both these clustered zones and any remaining standalone furniture within diverse polygonal boundaries; and (3) rule-based optimization for collision-free micro-arrangements that respect architectural constraints. We evaluate our system on production-scale catalogs and a representative set of irregular real-world topologies. Our results show that our approach attains the highest perceptual plausibility while maintaining good geometric compliance at relatively low latency, and extends to irregular boundaries that existing methods do not natively support.
