# Persistent Recursive Worlds Enable Autonomous Software Evolution

arXiv: https://arxiv.org/abs/2608.10450 · HTML: https://mlsanity.com/paper/2608.10450/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 19 of its 28 references that are in the map.
- First posted on arXiv 11 Aug 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 19 of 19)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [OpenHands: An Open Platform for AI Software Developers as Generalist Agents](https://mlsanity.com/paper/2407.16741/) (2024)
- [AlphaEvolve: A coding agent for scientific and algorithmic discovery](https://mlsanity.com/paper/2506.13131/) (2025)
- [NL2Repo-Bench: Towards Long-Horizon Repository Generation Evaluation of Coding Agents](https://mlsanity.com/paper/2512.12730/) (2025)
- [An AI system to help scientists write expert-level empirical software](https://mlsanity.com/paper/2509.06503/) (2025)
- [SWE-EVO: Benchmarking Coding Agents in Long-Horizon Software Evolution Scenarios](https://mlsanity.com/paper/2512.18470/) (2025)
- [SlopCodeBench: Benchmarking How Coding Agents Degrade Over Long-Horizon Iterative Tasks](https://mlsanity.com/paper/2603.24755/) (2026)
- [A large-scale study on research code quality and execution](https://mlsanity.com/paper/2103.12793/) (2021)
- [Evaluating AGENTS.md: Are Repository-Level Context Files Helpful for Coding Agents?](https://mlsanity.com/paper/2602.11988/) (2026)
- [SWE-MeM: Learning Adaptive Memory Management for Long-Horizon Coding Agents](https://mlsanity.com/paper/2606.28434/) (2026)
- [EvoGit: Decentralized Code Evolution via Git-Based Multi-Agent Collaboration](https://mlsanity.com/paper/2506.02049/) (2025)
- [When the Specification Emerges: Benchmarking Faithfulness Loss in Long-Horizon Coding Agents](https://mlsanity.com/paper/2603.17104/) (2026)
- [RoadmapBench: Evaluating Long-Horizon Agentic Software Development Across Version Upgrades](https://mlsanity.com/paper/2605.15846/) (2026)
- [Turning Interaction History into Execution State: A Runtime Layer for Long-Horizon Coding Agents](https://mlsanity.com/paper/2608.00808/) (2026)
- [Beyond Isolated Tasks: A Framework for Evaluating Coding Agents on Sequential Software Evolution](https://mlsanity.com/paper/2604.03035/) (2026)

## Abstract (arXiv)

Complex software systems develop over timescales that exceed the lifespan of any individual coding agent. Most agentic software systems preserve continuity through persistent sessions, memories, managers or shared context. We introduce EvoX Genesis (hereafter, Genesis), which instead makes the software project persistent while allowing local agents to remain finite-lived. Genesis represents software as a persistent recursive world: each local world is situated by an accepted version and a repository path, finite-lived agents propose local changes, recursive delegation moves work across paths, and only accepted consequences advance the persistent version history. We evaluate this organization across formation, continuation and redevelopment. Starting from a repository with no compiler implementation, Genesis used DeepSeek V4 Flash to build a Rust-based C compiler with about 250k tracked lines; the run lasted over 120 hours, archived over 1,000 agent episodes and incurred only US44 in model-token charges. The compiler passed the complete c-testsuite and most LLVM and Csmith tests. In a separate compiler world generated with GLM 5.2, development continued after repeated agent replacement while retaining full test performance. Genesis also reimplemented 13 MESA modules with over 100k Fortran lines as a Rust workspace with nearly 90k Rust lines; across six numerical workloads, it achieved median speedups of 1.55--6.87x. These results show that long-horizon software development can be organized around a persistent project rather than a persistent agent. Project Website: https://genesis.evox.group/
