# TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration

arXiv: https://arxiv.org/abs/2608.10286 · HTML: https://mlsanity.com/paper/2608.10286/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 31 of its 39 references that are in the map.
- First posted on arXiv 10 Aug 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 31)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [Diff-Instruct: A Universal Approach for Transferring Knowledge From Pre-trained Diffusion Models](https://mlsanity.com/paper/2305.18455/) (2023)
- [Unifying distillation and privileged information](https://mlsanity.com/paper/1511.03643/) (2015)
- [Score identity Distillation: Exponentially Fast Distillation of Pretrained Diffusion Models for One-Step Generation](https://mlsanity.com/paper/2404.04057/) (2024)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [Elucidating the Exposure Bias in Diffusion Models](https://mlsanity.com/paper/2308.15321/) (2023)
- [Input Perturbation Reduces Exposure Bias in Diffusion Models](https://mlsanity.com/paper/2301.11706/) (2023)
- [Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs](https://mlsanity.com/paper/2304.10532/) (2023)
- [Alleviating Exposure Bias in Diffusion Models through Sampling with Shifted Time Steps](https://mlsanity.com/paper/2305.15583/) (2023)
- [SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2411.16816/) (2024)
- [DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting](https://mlsanity.com/paper/2504.00773/) (2025)
- [Learning Few-Step Diffusion Models by Trajectory Distribution Matching](https://mlsanity.com/paper/2503.06674/) (2025)
- [GenFusion: Closing the Loop between Reconstruction and Generation via Videos](https://mlsanity.com/paper/2503.21219/) (2025)
- [Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstruction](https://mlsanity.com/paper/2305.15171/) (2023)
- [GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors](https://mlsanity.com/paper/2508.09667/) (2025)
- [Transfer and Marginalize: Explaining Away Label Noise with Privileged Information](https://mlsanity.com/paper/2202.09244/) (2022)
- [3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement](https://mlsanity.com/paper/2412.18565/) (2024)
- [SOAR: Self-Correction for Optimal Alignment and Refinement in Diffusion Models](https://mlsanity.com/paper/2604.12617/) (2026)
- [OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting](https://mlsanity.com/paper/2509.23258/) (2025)

## Abstract (arXiv)

We present TRACE-GS, an on-policy trajectory distillation framework that leverages privileged geometric conditioning at training time, thereby adapting a diffusion prior to sparse-view 3D Gaussian Splatting (3DGS) restoration. Rather than pursuing increasingly sophisticated restoration architectures, we identify a more fundamental limitation shared by existing diffusion-based approaches: supervision at independently noised states does not cover those reached during inference. In sparse-view 3DGS, under-constrained geometry biases denoising from the outset, and the resulting deviations compound along the rollout. TRACE-GS instead performs on-policy trajectory distillation: a teacher conditioned on richer geometry from additional training views supplies targets along the sparse-view student's own rollout, aligning denoising directions and cross-view responses at each visited state. This training-only geometry places TRACE-GS in the learning using privileged information (LUPI) setting. At deployment, only the sparse-view student is retained, and its restored renderings serve as pseudo-observations for 3DGS refinement. To the best of our knowledge, TRACE-GS is the first to derive on-policy supervision from privileged geometry for sparse-view 3DGS restoration, achieving consistent gains and strong generalization across datasets and sparse-view settings.
