# Efficient Real-World Online Reinforcement Learning for Robot Manipulation via Centralized Training and Critic Decomposition

arXiv: https://arxiv.org/abs/2608.09762 · HTML: https://mlsanity.com/paper/2608.09762/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 30 references that are in the map.
- First posted on arXiv 10 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Root Mean Square Layer Normalization](https://mlsanity.com/paper/1910.07467/) (2019)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [VLA-RL: Towards Masterful and General Robotic Manipulation with Scalable Reinforcement Learning](https://mlsanity.com/paper/2505.18719/) (2025)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning](https://mlsanity.com/paper/2401.16013/) (2024)
- [Improving Vision-Language-Action Model with Online Reinforcement Learning](https://mlsanity.com/paper/2501.16664/) (2025)
- [ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning](https://mlsanity.com/paper/2505.22094/) (2025)
- [Deep Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1511.04143/) (2015)
- [RL-100: Performant Robotic Manipulation with Real-World Reinforcement Learning](https://mlsanity.com/paper/2510.14830/) (2025)
- [Hybrid Reward Architecture for Reinforcement Learning](https://mlsanity.com/paper/1706.04208/) (2017)
- [Parametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action Space](https://mlsanity.com/paper/1810.06394/) (2018)
- [An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.03052/) (2024)
- [Multi-Pass Q-Networks for Deep Reinforcement Learning with Parameterised Action Spaces](https://mlsanity.com/paper/1905.04388/) (2019)
- [Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.10113/) (2022)
- [SRL-VIC: A Variable Stiffness-Based Safe Reinforcement Learning for Contact-Rich Robotic Tasks](https://mlsanity.com/paper/2406.13744/) (2024)
- [Towards bridging the gap: Systematic sim-to-real transfer for diverse legged robots](https://mlsanity.com/paper/2509.06342/) (2025)
- [Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training](https://mlsanity.com/paper/2604.21741/) (2026)
- [Effective Multi-Agent Deep Reinforcement Learning Control with Relative Entropy Regularization](https://mlsanity.com/paper/2309.14727/) (2023)
- [USER: A Unified and Extensible System for Real-World Online Policy Learning in Embodied AI](https://mlsanity.com/paper/2602.07837/) (2026)
- [Towards Autonomous Reinforcement Learning for Real-World Robotic Manipulation with Large Language Models](https://mlsanity.com/paper/2503.04280/) (2025)
- [A High-Force Gripper with Embedded Multimodal Sensing for Powerful and Perception Driven Grasping](https://mlsanity.com/paper/2504.04970/) (2025)

## Abstract (arXiv)

Real-world online reinforcement learning (RL) provides a promising approach for training robotic manipulation policies directly in the physical world, avoiding the sim-to-real gap and enabling continuous policy refinement through human-in-the-loop interaction. Recent methods have demonstrated sample-efficient learning through human intervention but remain limited to small randomization ranges and encounter challenges with the non-stationarity induced by concurrently training multiple agents. To address these limitations, we introduce a unified framework that combines centralized training with decentralized execution (CTDE) and a Hybrid Reward Architecture (HRA). This enables multiple actors to share a centralized multi-head critic. The critic is decomposed into task and grasp heads, corresponding to the sparse task reward and a potential-based grasping reward, respectively. We accordingly reformulate the critic and actor objectives to exploit the decomposed Q-values while explicitly accounting for the categorical action distribution of the discrete gripper policy. Experimental results demonstrate that the proposed framework substantially improves both sample efficiency and policy performance. We validate our approach on two robotic arms and a simulated humanoid robot across tennis ball and banana pick-and-place, pot reset, and simulated block relocation tasks under dimension-wise domain randomization, approximately 5-25x larger than those considered in prior work. Compared with a state-of-the-art baseline, our method improves the success rate from 60% to 80% on tennis ball pick-and-place, from 60% to 90% on banana pick-and-place, and from 25% to 95% on simulated block relocation, while also successfully accomplishing a task where the baseline consistently fails. Videos and more details are available at our project website: https://hil-harc.github.io/.
