# RAGMesh with FaME-G2E: Long-Form Text-Driven 3D Face Generation and Editing

arXiv: https://arxiv.org/abs/2608.09186 · HTML: https://mlsanity.com/paper/2608.09186/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 38 of its 49 references that are in the map.
- First posted on arXiv 10 Aug 2026.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Internet-Augmented Dialogue Generation](https://mlsanity.com/paper/2107.07566/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [DocPrompting: Generating Code by Retrieving the Docs](https://mlsanity.com/paper/2207.05987/) (2022)
- [TADA! Text to Animatable Digital Avatars](https://mlsanity.com/paper/2308.10899/) (2023)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance](https://mlsanity.com/paper/2304.03117/) (2023)
- [FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion](https://mlsanity.com/paper/2309.11306/) (2023)
- [3D face reconstruction with dense landmarks](https://mlsanity.com/paper/2204.02776/) (2022)
- [Self-Knowledge Guided Retrieval Augmentation for Large Language Models](https://mlsanity.com/paper/2310.05002/) (2023)
- [Towards Implicit Text-Guided 3D Shape Generation](https://mlsanity.com/paper/2203.14622/) (2022)
- [ClipFace: Text-guided Editing of Textured 3D Morphable Models](https://mlsanity.com/paper/2212.01406/) (2022)
- [Grounded Conversation Generation as Guided Traverses in Commonsense Knowledge Graphs](https://mlsanity.com/paper/1911.02707/) (2019)
- [HeadSculpt: Crafting 3D Head Avatars with Text](https://mlsanity.com/paper/2306.03038/) (2023)
- [Retrieval-based Controllable Molecule Generation](https://mlsanity.com/paper/2208.11126/) (2022)
- [CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshes](https://mlsanity.com/paper/2206.04382/) (2022)
- [High-Fidelity 3D Face Generation from Natural Language Descriptions](https://mlsanity.com/paper/2305.03302/) (2023)
- [Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation](https://mlsanity.com/paper/2303.01311/) (2023)
- [Retrieval-Augmented Score Distillation for Text-to-3D Generation](https://mlsanity.com/paper/2402.02972/) (2024)
- [CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians](https://mlsanity.com/paper/2410.20723/) (2024)

## Abstract (arXiv)

Text-driven 3D face generation and editing remains challenging due to the difficulty of translating long-form descriptions into fine-grained facial geometry. Existing methods primarily align global textual semantics with facial structures but often struggle to capture subtle local deformations, such as eyebrow tension, cheek contraction, and asymmetric mouth motions, resulting in limited geometric fidelity and editing precision. To facilitate fine-grained text-driven facial modeling, we first construct FaME-G2E, a large-scale multimodal dataset containing detailed text--mesh annotations and paired text--blendshape samples for unified 3D facial generation and editing. Based on this dataset, we propose RAGMesh, a retrieval-augmented framework that leverages text-correlated geometric priors to improve high-fidelity facial synthesis and editing. Specifically, the Multi-Scale Retrieval Fusion (MSRF) module retrieves semantically consistent global and regional facial priors and fuses them in the blendshape space, suppressing conflicting local deformations while preserving coherent deformation patterns. Furthermore, we introduce Adaptive RAG-guided Supervision (AdaRAGS), a region-aware constraint that explicitly aligns textual semantics with corresponding facial regions, enhancing regional controllability and editing accuracy. Extensive experiments on FaME-G2E demonstrate that RAGMesh achieves superior performance over state-of-the-art methods in local geometric accuracy, text-guided controllability, regional editing precision, and inference efficiency. Video demo is available at https://youtu.be/Yr0_XkpWcNk, and the source code and dataset will be released upon paper acceptance.
