# EndoMD-SLAM: Endoscopic Gaussian Splatting SLAM under Optical Degradation with Memory and Static-Transient Decomposition

arXiv: https://arxiv.org/abs/2608.08949 · HTML: https://mlsanity.com/paper/2608.08949/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 44 references that are in the map.
- First posted on arXiv 9 Aug 2026.

## Builds on (most cited first, 30 of 33)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [Endo-Depth-and-Motion: Reconstruction and Tracking in Endoscopic Videos using Depth Networks and Photometric Constraints](https://mlsanity.com/paper/2103.16525/) (2021)
- [Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects](https://mlsanity.com/paper/1706.06629/) (2017)
- [Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://mlsanity.com/paper/2401.16416/) (2024)
- [EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries using Gaussian Splatting](https://mlsanity.com/paper/2403.15124/) (2024)
- [DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization](https://mlsanity.com/paper/2411.08373/) (2024)
- [SAGE: SLAM with Appearance and Geometry Prior for Endoscopy](https://mlsanity.com/paper/2202.09487/) (2022)
- [LightNeuS: Neural Surface Reconstruction in Endoscopy using Illumination Decline](https://mlsanity.com/paper/2309.02777/) (2023)
- [SD-DefSLAM: Semi-Direct Monocular SLAM for Deformable and Intracorporeal Scenes](https://mlsanity.com/paper/2010.09409/) (2020)
- [Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction](https://mlsanity.com/paper/2407.02918/) (2024)
- [HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting](https://mlsanity.com/paper/2412.03844/) (2024)
- [DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering](https://mlsanity.com/paper/2411.19756/) (2024)
- [C3VDv2 -- Colonoscopy 3D video dataset with enhanced realism](https://mlsanity.com/paper/2506.24074/) (2025)
- [SLAM based Quasi Dense Reconstruction For Minimally Invasive Surgery Scenes](https://mlsanity.com/paper/1705.09107/) (2017)
- [NR-SLAM: Non-Rigid Monocular SLAM](https://mlsanity.com/paper/2308.04036/) (2023)
- [CudaSIFT-SLAM: multiple-map visual SLAM for full procedure mapping in real human endoscopy](https://mlsanity.com/paper/2405.16932/) (2024)
- [DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment](https://mlsanity.com/paper/2411.10722/) (2024)
- [EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting](https://mlsanity.com/paper/2506.21420/) (2025)
- [ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian Splatting](https://mlsanity.com/paper/2509.22225/) (2025)

## Abstract (arXiv)

Dense 3D reconstruction is critical for clinical endoscopic navigation and documentation. While Gaussian Splatting SLAM systems show promise in this domain, they fundamentally rely on strict multi-view photometric consistency. In routine procedures, this assumption is severely violated by intermittent optical degradations like moving debris and water flushing. Standard systems erroneously fuse these cameraattached artifacts into the persistent 3D geometry, causing severe tracking drift and irreversible map corruption. To address this limitation, we propose EndoMD-SLAM, a framework designed to maintain stability under optical degradation through specialized tracking and mapping mechanisms. On the tracking side, a memory-driven gating mechanism detects unreliable observations to suspend map updates and utilizes historical keyframes for drift-aware relocalization. On the mapping side, a self-supervised static-transient decomposition isolates visual contaminants into a dedicated transient field. This explicit separation prevents artifacts from structurally entangling with the persistent anatomical map. We curate a degradationfocused benchmark from colonoscopy videos to systematically evaluate these failure modes. Extensive experiments show that while standard baselines fail under severe optical degradation, EndoMD-SLAM preserves geometric integrity, reducing absolute trajectory error by 91% and improving rendering fidelity by 9.9 dB PSNR.
