# Investigating Multimodal Informativity under Different Partner Visibility Conditions in Video-Mediated Dialogue

arXiv: https://arxiv.org/abs/2608.08915 · HTML: https://mlsanity.com/paper/2608.08915/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 44 references that are in the map.
- First posted on arXiv 9 Aug 2026.

## Builds on (most cited first, 12 of 12)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [We're Afraid Language Models Aren't Modeling Ambiguity](https://mlsanity.com/paper/2304.14399/) (2023)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [Skeleton Aware Multi-modal Sign Language Recognition](https://mlsanity.com/paper/2103.08833/) (2021)
- [Uni-Sign: Toward Unified Sign Language Understanding at Scale](https://mlsanity.com/paper/2501.15187/) (2025)
- [The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue](https://mlsanity.com/paper/1906.01530/) (2019)
- [A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Context](https://mlsanity.com/paper/1907.03399/) (2019)
- [YouRefIt: Embodied Reference Understanding with Language and Gesture](https://mlsanity.com/paper/2109.03413/) (2021)
- [Pragmatics in the Era of Large Language Models: A Survey on Datasets, Evaluation, Opportunities and Challenges](https://mlsanity.com/paper/2502.12378/) (2025)
- [Refer, Reuse, Reduce: Generating Subsequent References in Visual and Conversational Contexts](https://mlsanity.com/paper/2011.04554/) (2020)
- [Understanding Embodied Reference with Touch-Line Transformer](https://mlsanity.com/paper/2210.05668/) (2022)

## Built on by (most cited first, 1 of 1)

- [Perceptually Grounded and Semantics-Aware Evaluation for Holistic Co-Speech Gesture Generation](https://mlsanity.com/paper/2610.11669/) (2026)

## Abstract (arXiv)

Situated language use is multimodal and embodied. For example, gestures can carry information that is absent or underspecified in the speech signal, yet dialogue models typically rely on transcripts alone. We study how much referential information gestures and their combination with speech carry in multimodal dialogue under different partner visibility conditions. % We build models that identify the intended referent in a video-mediated referential communication game based on either the speech transcript, the skeletal representation of gesture, or both modalities. Our results show that gesture alone is predictive of the intended referent and that multimodal fusion is most beneficial when the transcript-based model is uncertain. Training-only alignment of learned representations with the referent image further improves the fusion model performance. % In a comparison with human interaction data, we further see pragmatic effects of interlocutor visibility on gesture production and informativeness as well as an entrainment effect in speech and multimodal, but not gesture, performance across rounds of repeated interaction. We thus make contributions to the technical modelling of multimodal information in human dialogue and the analysis of human interaction data via trained model representations.
