# Multi-Agent Reinforcement Learning via Agent-Specific Preference

arXiv: https://arxiv.org/abs/2608.08604 · HTML: https://mlsanity.com/paper/2608.08604/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 58 references that are in the map.
- First posted on arXiv 9 Aug 2026.

## Builds on (most cited first, 29 of 29)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration](https://mlsanity.com/paper/2202.04628/) (2022)
- [Reducing Overestimation Bias in Multi-Agent Domains Using Double Centralized Critics](https://mlsanity.com/paper/1910.01465/) (2019)
- [Deep Reinforcement Learning for the Control of Robotic Manipulation: A Focussed Mini-Review](https://mlsanity.com/paper/2102.04148/) (2021)
- [Multi-Agent Reinforcement Learning for Resources Allocation Optimization: A Survey](https://mlsanity.com/paper/2504.21048/) (2025)
- [Preference-based Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2507.14066/) (2025)
- [E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance](https://mlsanity.com/paper/2212.02064/) (2022)
- [Human Implicit Preference-Based Policy Fine-tuning for Multi-Agent Reinforcement Learning in USV Swarm](https://mlsanity.com/paper/2503.03796/) (2025)
- [O-MAPL: Offline Multi-agent Preference Learning](https://mlsanity.com/paper/2501.18944/) (2025)
- [S-EPOA: Overcoming the Indistinguishability of Segments with Skill-Driven Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2408.12130/) (2024)
- [CLARIFY: Contrastive Preference Reinforcement Learning for Untangling Ambiguous Queries](https://mlsanity.com/paper/2506.00388/) (2025)
- [STAIR: Addressing Stage Misalignment through Temporal-Aligned Preference Reinforcement Learning](https://mlsanity.com/paper/2509.23802/) (2025)
- [GlobeDiff: State Diffusion Process for Partial Observability in Multi-Agent Systems](https://mlsanity.com/paper/2602.15776/) (2026)
- [Decentralized Multi-Agent Reinforcement Learning: An Off-Policy Method](https://mlsanity.com/paper/2111.00438/) (2021)
- [Beyond Shallow Behavior: Task-Efficient Value-Based Multi-Task Offline MARL via Skill Discovery](https://mlsanity.com/paper/2502.08985/) (2025)
- [Quality assessment of 3D human animation: Subjective and objective evaluation](https://mlsanity.com/paper/2505.23301/) (2025)
- [SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2506.14648/) (2025)
- [From Solo to Symphony: Orchestrating Multi-Agent Collaboration with Single-Agent Demos](https://mlsanity.com/paper/2511.02762/) (2025)
- [COLLIE: Guiding Skill Discovery in Semantically Coherent Latent Space](https://mlsanity.com/paper/2606.00950/) (2026)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions. Designing such rewards is challenging, especially in systems with heterogeneous agents, where a single scalar objective may fail to capture diverse behaviors. In this paper, we introduce Multi-AGent Preference-Integrated lEarning (MAGPIE), which addresses these challenges through agent-specific preference modeling. Each agent is evaluated by a dedicated expert through preference signals, eliminating the need for global evaluation. We theoretically prove that optimizing these decentralized preferences converges to a Nash equilibrium policy. To integrate local preferences into a coherent global objective, we construct agent-specific reward models from preference data and combine them via a monotonic aggregation mechanism. We further prove that optimizing this aggregate reward model is equivalent to training the Nash equilibrium policy. Extensive experiments on benchmark multi-agent tasks and a sequential production line task show that MAGPIE achieves performance comparable to reward-engineered baselines, demonstrating its potential to facilitate policy learning in scenarios where precise reward engineering is impractical.
