# ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpoints

arXiv: https://arxiv.org/abs/2608.08531 · HTML: https://mlsanity.com/paper/2608.08531/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 47 of its 70 references that are in the map.
- First posted on arXiv 9 Aug 2026.

## Builds on (most cited first, 30 of 47)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [High Speed and High Dynamic Range Video with an Event Camera](https://mlsanity.com/paper/1906.07165/) (2019)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [The Multi Vehicle Stereo Event Camera Dataset: An Event Camera Dataset for 3D Perception](https://mlsanity.com/paper/1801.10202/) (2018)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [The Event-Camera Dataset and Simulator: Event-based Data for Pose Estimation, Visual Odometry, and SLAM](https://mlsanity.com/paper/1610.08336/) (2016)
- [Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera](https://mlsanity.com/paper/2004.01294/) (2020)
- [Recurrent Vision Transformers for Object Detection with Event Cameras](https://mlsanity.com/paper/2212.05598/) (2022)
- [E-RAFT: Dense Optical Flow from Event Cameras](https://mlsanity.com/paper/2108.10552/) (2021)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation](https://mlsanity.com/paper/2403.12365/) (2024)
- [EV-SegNet: Semantic Segmentation for Event-based Cameras](https://mlsanity.com/paper/1811.12039/) (2018)
- [Object Tracking by Jointly Exploiting Frame and Event Domain](https://mlsanity.com/paper/2109.09052/) (2021)
- [DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data](https://mlsanity.com/paper/1912.04302/) (2019)
- [Learning Dense and Continuous Optical Flow from an Event Camera](https://mlsanity.com/paper/2211.09078/) (2022)

## Abstract (arXiv)

Deep learning-driven representations such as neural radiance fields (NeRFs) and 3D Gaussian splatting (3DGS) have revolutionized the field of dynamic 3D scene reconstruction with improved visual precision and scalability. However, the reconstruction of fast-moving objects remains a challenge; existing methods based on conventional frame-based videos often struggle in scenarios such as sports events and animal videography. We propose an event-RGB fusion Gaussian splatting (ERF-GS) framework that integrates event information into both optimization and densification stages of the Gaussian splatting pipeline, taking advantage of novel event sensors with high frame-rate. Unlike many other event-assisted scene reconstruction methods, ERF-GS was developed using realistic simulation settings and realizes event-based learning detached from RGB inputs. This design enables its application beyond straightforward synthetic data into the realm of natural video with complex layout, low frame rates and severe motion blur. Our experiments show that ERF-GS outperforms both the 4DGS baseline and the concurrent E-D3DGS on different variants of the Neu3D and Nvidia datasets which include blurry RGB frames and disjoint RGB-event viewpoints. Our code is available at https://github.com/andrewbxy/ERF-GS.
