# SportsGrounder: Proposal-Aided Interleaved Grounding for Dense Sports Video Reasoning

arXiv: https://arxiv.org/abs/2608.07932 · HTML: https://mlsanity.com/paper/2608.07932/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 57 references that are in the map.
- First posted on arXiv 8 Aug 2026.

## Builds on (most cited first, 30 of 33)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [Cambrian-1: A Fully Open, Vision-Centric Exploration of Multimodal LLMs](https://mlsanity.com/paper/2406.16860/) (2024)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)
- [Enhancing the Reasoning Ability of Multimodal Large Language Models via Mixed Preference Optimization](https://mlsanity.com/paper/2411.10442/) (2024)
- [Adaptive Keyframe Sampling for Long Video Understanding](https://mlsanity.com/paper/2502.21271/) (2025)
- [Direct Preference Optimization of Video Large Multimodal Models from Language Model Reward](https://mlsanity.com/paper/2404.01258/) (2024)
- [T*: Re-thinking Temporal Search for Long-Form Video Understanding](https://mlsanity.com/paper/2504.02259/) (2025)
- [LLaVA-ST: A Multimodal Large Language Model for Fine-Grained Spatial-Temporal Understanding](https://mlsanity.com/paper/2501.08282/) (2025)
- [Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graph](https://mlsanity.com/paper/2406.07113/) (2024)
- [Uncovering Bias in Large Vision-Language Models at Scale with Counterfactuals](https://mlsanity.com/paper/2405.20152/) (2024)
- [OV-DINO: Unified Open-Vocabulary Detection with Language-Aware Selective Fusion](https://mlsanity.com/paper/2407.07844/) (2024)
- [Improving LLM Video Understanding with 16 Frames Per Second](https://mlsanity.com/paper/2503.13956/) (2025)
- [ActionAtlas: A VideoQA Benchmark for Domain-specialized Action Recognition](https://mlsanity.com/paper/2410.05774/) (2024)
- [VideoLLaMB: Long Streaming Video Understanding with Recurrent Memory Bridges](https://mlsanity.com/paper/2409.01071/) (2024)
- [Motion-Grounded Video Reasoning: Understanding and Perceiving Motion at Pixel Level](https://mlsanity.com/paper/2411.09921/) (2024)
- [HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation](https://mlsanity.com/paper/2411.18042/) (2024)
- [Multi-Agent System for Comprehensive Soccer Understanding](https://mlsanity.com/paper/2505.03735/) (2025)
- [SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports](https://mlsanity.com/paper/2511.06499/) (2025)
- [GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL](https://mlsanity.com/paper/2602.22190/) (2026)
- [Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations](https://mlsanity.com/paper/2506.17545/) (2025)
- [Object-centric Video Question Answering with Visual Grounding and Referring](https://mlsanity.com/paper/2507.19599/) (2025)
- [Addressing Blind Guessing: Calibration of Selection Bias in Multiple-Choice Question Answering by Video Language Models](https://mlsanity.com/paper/2410.14248/) (2024)
- [SlowFocus: Enhancing Fine-grained Temporal Understanding in Video LLM](https://mlsanity.com/paper/2602.03589/) (2026)
- [SoccerMaster: A Vision Foundation Model for Soccer Understanding](https://mlsanity.com/paper/2512.11016/) (2025)
- [Multi-Preference Optimization: Generalizing DPO via Set-Level Contrasts](https://mlsanity.com/paper/2412.04628/) (2024)
- [SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes](https://mlsanity.com/paper/2510.16714/) (2025)

## Abstract (arXiv)

Sports video analysis is crucial for athletic analytics and broadcasting enhancement. Dense sports video reasoning, however, demands a fine-grained understanding of numerous small-scale, highly interactive, and visually homogeneous entities (e.g., players sharing identical uniforms, the ball) across long temporal contexts. Current Large Multimodal Models (LMMs) inherently struggle with such dense visual complexities. Due to the lack of fine-grained visual details, these models often over-rely on textual priors to guess answers, especially when distinguishing visually similar actions and players. To address this, we propose SportsGrounder, a framework that leverages an open-vocabulary visual expert to aid interleaved grounding specifically for dense sports video reasoning. To achieve precise spatial localization, we extract domain-guided object proposals and introduce an Interleaved Grounding Fusion (IGF) mechanism. The IGF frame-by-frame integrates explicit bounding box coordinates and implicit visual semantics with global grid features. This design preserves strict temporal alignment and prevents sequence length explosion. Furthermore, we design an Action-Aware Supervision (AAS) module that directly regularizes the model's hidden states, forcing the network to learn accurate motion representations rather than relying on language bias. Optimized with Mixed Preference Optimization (MPO) to better distinguish deceptive distractors, our extensive experiments on newly curated dense sports VQA datasets (derived from SoccerNet and FineSports) demonstrate that SportsGrounder significantly improves fine-grained reasoning and achieves state-of-the-art accuracy.
