# CODS: Iterative Bellman-Residual Data Selection for Reusable Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2608.07719 · HTML: https://mlsanity.com/paper/2608.07719/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 14 of its 23 references that are in the map.
- First posted on arXiv 7 Aug 2026.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 14 of 14)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Understanding Black-box Predictions via Influence Functions](https://mlsanity.com/paper/1703.04730/) (2017)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [A Gentle Introduction to Conformal Prediction and Distribution-Free Uncertainty Quantification](https://mlsanity.com/paper/2107.07511/) (2021)
- [Deep Learning on a Data Diet: Finding Important Examples Early in Training](https://mlsanity.com/paper/2107.07075/) (2021)
- [Learn then Test: Calibrating Predictive Algorithms to Achieve Risk Control](https://mlsanity.com/paper/2110.01052/) (2021)
- [Offline Reinforcement Learning for LLM Multi-Step Reasoning](https://mlsanity.com/paper/2412.16145/) (2024)
- [Boosting Offline Reinforcement Learning via Data Rebalancing](https://mlsanity.com/paper/2210.09241/) (2022)
- [Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced Dataset](https://mlsanity.com/paper/2502.18955/) (2025)

## Abstract (arXiv)

Offline reinforcement learning repeatedly trains policies from a fixed transition pool, making redundant data costly across seeds and hyperparameters, while naive subsampling can remove rare transitions needed for long-horizon credit assignment. We introduce CODS, a critic-guided selector that alternates between fitting an algorithm-matched critic and acquiring high-residual transitions before freezing a reusable subset. Unlike prioritized replay, CODS produces a static artifact; unlike one-shot residual selection, it refreshes scores as the critic changes. At a 10% budget, CODS retains 96.6% of eligible-pool performance across 20 valid D4RL task--algorithm cells. It exceeds ReDOR and OPER on 19/20 cells and every other subset baseline on 20/20; all six subset advantages remain significant under predeclared hierarchical inference with Holm correction. Holding total selector updates fixed, five acquisition rounds improve four representative cells by 11.23 points over one round and saturate thereafter. Equal-pass and equal-hour evaluations clarify that reuse, rather than a single-run speedup, creates the compute advantage. Mechanism and corruption interventions expose both useful sparse-reward enrichment and sensitivity to outliers. Finally, a whole-trace extension retains 95.4% of pooled ALFWorld success and 96.5% of pooled GSM8K exact match. CODS is therefore a reusable selection procedure, not a formal coreset guarantee.
