# PACE: A Playback-Aligned Context Engine for LLM-Based Full-Duplex Voice Dialogue

arXiv: https://arxiv.org/abs/2608.07631 · HTML: https://mlsanity.com/paper/2608.07631/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 30 references that are in the map.
- First posted on arXiv 7 Aug 2026.

## Builds on (most cited first, 17 of 17)

- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [Freeze-Omni: A Smart and Low Latency Speech-to-speech Dialogue Model with Frozen LLM](https://mlsanity.com/paper/2411.00774/) (2024)
- [Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities](https://mlsanity.com/paper/2503.04721/) (2025)
- [MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction](https://mlsanity.com/paper/2604.27393/) (2026)
- [Beyond Turn-Based Interfaces: Synchronous LLMs as Full-Duplex Dialogue Agents](https://mlsanity.com/paper/2409.15594/) (2024)
- [Language Model Can Listen While Speaking](https://mlsanity.com/paper/2408.02622/) (2024)
- [Full-Duplex-Bench-v2: A Multi-Turn Evaluation Framework for Duplex Dialogue Systems with an Automated Examiner](https://mlsanity.com/paper/2510.07838/) (2025)
- [A Full-duplex Speech Dialogue Scheme Based On Large Language Models](https://mlsanity.com/paper/2405.19487/) (2024)
- [Full-Duplex-Bench-v3: Benchmarking Tool Use for Full-Duplex Voice Agents Under Real-World Disfluency](https://mlsanity.com/paper/2604.04847/) (2026)
- [τ-Voice: Benchmarking Full-Duplex Voice Agents on Real-World Domains](https://mlsanity.com/paper/2603.13686/) (2026)
- [URO-Bench: Towards Comprehensive Evaluation for End-to-End Spoken Dialogue Models](https://mlsanity.com/paper/2502.17810/) (2025)
- [MTR-DuplexBench: Towards a Comprehensive Evaluation of Multi-Round Conversations for Full-Duplex Speech Language Models](https://mlsanity.com/paper/2511.10262/) (2025)
- [FlexDuo: A Pluggable System for Enabling Full-Duplex Capabilities in Speech Dialogue Systems](https://mlsanity.com/paper/2502.13472/) (2025)
- [MTalk-Bench: Evaluating Speech-to-Speech Models in Multi-Turn Dialogues via Arena-style and Rubrics Protocols](https://mlsanity.com/paper/2508.18240/) (2025)
- [From Turn-Taking to Synchronous Dialogue: A Survey of Full-Duplex Spoken Language Models](https://mlsanity.com/paper/2509.14515/) (2025)
- [DuplexCascade: Full-Duplex Speech-to-Speech Dialogue with VAD-Free Cascaded ASR-LLM-TTS Pipeline and Micro-Turn Optimization](https://mlsanity.com/paper/2603.09180/) (2026)
- [Unit-Based Agent for Semi-Cascaded Full-Duplex Dialogue Systems](https://mlsanity.com/paper/2601.20230/) (2026)

## Abstract (arXiv)

LLM-based full-duplex voice services allow users to speak while the assistant is responding. Because servers can generate output and advance dialogue state faster than clients can play it, subsequent user speech may be interpreted based on content the user never heard. We call this failure Generative Context Mis-anchoring (GCM). To address GCM issues, we present PACE, a provider-independent middleware layer that anchors model-facing context to the client playback boundary, a system-observable proxy for what the user could have heard. After an interruption, PACE repairs this context to exclude assistant content that never reached playback, while preserving low-latency generation across heterogeneous voice runtimes. We implement PACE's audio-only projection path end to end in a browser-based realtime voice assistant using a black-box speech model, without modifying the model service. We also construct GCM-Bench, a new controlled benchmark dataset of 108 playback-relative referent-anchoring cases. On GCM-Bench, PACE raises Referent Anchoring Accuracy from 25.0% to 96.3% over a cancellation-only baseline. On 200 Full-Duplex-Bench v1 interruption samples, it preserves interruption response quality. These results show that grounding model-facing context in actual playback is a practical way to maintain consistency in full-duplex voice dialogue.
