# NewtonGS: Physics-Structured Object-Level Neural Newtonian Dynamics for Gaussian Scene Animation

arXiv: https://arxiv.org/abs/2608.07598 · HTML: https://mlsanity.com/paper/2608.07598/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 33 references that are in the map.
- First posted on arXiv 6 Aug 2026.

## Builds on (most cited first, 28 of 28)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Hamiltonian Neural Networks](https://mlsanity.com/paper/1906.01563/) (2019)
- [Lagrangian Neural Networks](https://mlsanity.com/paper/2003.04630/) (2020)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models](https://mlsanity.com/paper/2312.13763/) (2023)
- [Physion: Evaluating Physical Prediction from Vision in Humans and Machines](https://mlsanity.com/paper/2106.08261/) (2021)
- [L4GM: Large 4D Gaussian Reconstruction Model](https://mlsanity.com/paper/2406.10324/) (2024)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [PhyT2V: LLM-Guided Iterative Self-Refinement for Physics-Grounded Text-to-Video Generation](https://mlsanity.com/paper/2412.00596/) (2024)
- [OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation](https://mlsanity.com/paper/2501.18982/) (2025)
- [NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamics](https://mlsanity.com/paper/2509.21309/) (2025)
- [PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting](https://mlsanity.com/paper/2405.19957/) (2024)
- [4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives](https://mlsanity.com/paper/2412.20720/) (2024)
- [Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation](https://mlsanity.com/paper/2508.07557/) (2025)
- [STP4D: Spatio-Temporal-Prompt Consistent Modeling for Text-to-4D Gaussian Splatting](https://mlsanity.com/paper/2504.18318/) (2025)

## Abstract (arXiv)

Animating objects in a static 3D Gaussian scene requires an explicit object-level dynamic state and a controllable model of object motion. Existing dynamic Gaussian methods primarily reconstruct time-varying scenes or simulate deformation, rather than provide compact object states for direct control. To address this gap, we present NewtonGS, a physics-structured framework for object-level state rollout and Gaussian scene animation. NewtonGS represents each object with a 22-dimensional state covering pose, linear and angular velocity, anisotropic scale and its rate, mass, and contact properties. Its Gaussian Neural Newtonian Dynamics (Gaussian-NND) model combines analytic translation, quaternion kinematics, gravity, damping, and scale-restoration dynamics with learned continuous and contact residuals. A discrete event map handles floor contact. Predicted poses and scales define a shared affine transformation that updates the means and covariances of all Gaussians associated with each object. We construct two procedurally generated datasets: State-32 for state-rollout evaluation and Gaussian-32 for state-to-Gaussian transformation. On both the in-distribution and velocity-range-shift splits of State-32, NewtonGS achieves lower trajectory RMSE, final displacement error, and velocity RMSE than five analytic baselines. Experiments on Gaussian-32 further demonstrate effective conversion from predicted states to animated Gaussian objects.
