# Learning an Interior Layout Policy in a Domain Specific Language Action Space

arXiv: https://arxiv.org/abs/2608.07547 · HTML: https://mlsanity.com/paper/2608.07547/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 50 of its 56 references that are in the map.
- First posted on arXiv 31 Jul 2026.

## Builds on (most cited first, 30 of 50)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [DeepSeek-Coder: When the Large Language Model Meets Programming -- The Rise of Code Intelligence](https://mlsanity.com/paper/2401.14196/) (2024)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-training](https://mlsanity.com/paper/2501.17161/) (2025)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Is DPO Superior to PPO for LLM Alignment? A Comprehensive Study](https://mlsanity.com/paper/2404.10719/) (2024)
- [LMM-R1: Empowering 3B LMMs with Strong Reasoning Abilities Through Two-Stage Rule-Based RL](https://mlsanity.com/paper/2503.07536/) (2025)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [A Survey of Reinforcement Learning for Large Reasoning Models](https://mlsanity.com/paper/2509.08827/) (2025)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [Crossing the Reward Bridge: Expanding RL with Verifiable Rewards Across Diverse Domains](https://mlsanity.com/paper/2503.23829/) (2025)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [LLM Post-Training: A Deep Dive into Reasoning Large Language Models](https://mlsanity.com/paper/2502.21321/) (2025)
- [SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code](https://mlsanity.com/paper/2403.01248/) (2024)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [A Survey of Frontiers in LLM Reasoning: Inference Scaling, Learning to Reason, and Agentic Systems](https://mlsanity.com/paper/2504.09037/) (2025)
- [Rule Based Rewards for Language Model Safety](https://mlsanity.com/paper/2411.01111/) (2024)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs](https://mlsanity.com/paper/2312.00093/) (2023)
- [SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model](https://mlsanity.com/paper/2403.13064/) (2024)

## Abstract (arXiv)

Indoor scene layout generation is a challenging task in interior design. Existing methods often oversimplify the task by reducing room conditions to coarse 3D bounding boxes and neglecting structural elements such as doors and windows. More fundamentally, many prior approaches formulate spatial reasoning as direct coordinate prediction, thereby casting interior layout design as continuous regression over raw geometric parameters, which hinders the model from learning the underlying reasoning logic of intelligent layout design. We propose LayoutDSL, a novel LLM-based framework for learning an interior layout policy in a domain-specific language (DSL) action space. The DSL provides an explicit symbolic representation of layout information and serves as a structured action space for layout reasoning, where each action corresponds to an interpretable design decision. Under this DSL-based policy learning paradigm, we construct 3D-FrontDSL, a dataset of room-structure annotations paired with synthetic DSL action sequences for supervised fine-tuning. To promote a more generalizable and scalable policy with verifiable feedback, we design rewards grounded in interior design principles and physical plausibility, and optimize the policy via reinforcement learning. Extensive experiments demonstrate that LayoutDSL substantially improves spatial plausibility and design logicality over strong baselines and existing methods.
