# Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents

arXiv: https://arxiv.org/abs/2608.07490 · HTML: https://mlsanity.com/paper/2608.07490/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 19 of its 32 references that are in the map.
- First posted on arXiv 15 Jun 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 19 of 19)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models](https://mlsanity.com/paper/2310.04406/) (2023)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [EvolveR: Self-Evolving LLM Agents through an Experience-Driven Lifecycle](https://mlsanity.com/paper/2510.16079/) (2025)
- [Keep CALM and Explore: Language Models for Action Generation in Text-based Games](https://mlsanity.com/paper/2010.02903/) (2020)
- [CLIN: A Continually Learning Language Agent for Rapid Task Adaptation and Generalization](https://mlsanity.com/paper/2310.10134/) (2023)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [EvoTest: Evolutionary Test-Time Learning for Self-Improving Agentic Systems](https://mlsanity.com/paper/2510.13220/) (2025)
- [GameArena: Evaluating LLM Reasoning through Live Computer Games](https://mlsanity.com/paper/2412.06394/) (2024)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environments](https://mlsanity.com/paper/2503.06047/) (2025)
- [Just-In-Time Reinforcement Learning: Continual Learning in LLM Agents Without Gradient Updates](https://mlsanity.com/paper/2601.18510/) (2026)
- [Cogito, Ergo Ludo: An Agent that Learns to Play by Reasoning and Planning](https://mlsanity.com/paper/2509.25052/) (2025)
- [M3-BENCH: Process-Aware Evaluation of LLM Agents' Social Behaviors in Mixed-Motive Games](https://mlsanity.com/paper/2601.08462/) (2026)
- [Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making](https://mlsanity.com/paper/2506.12012/) (2025)
- [Meta-TTL: Meta-Learning Self-Improvement Policies for Language Agents](https://mlsanity.com/paper/2604.00830/) (2026)

## Abstract (arXiv)

Large language model agents are increasingly evaluated through games, but most benchmarks emphasize final outcomes rather than how players learn from repeated interaction. We study experience-sensitive game learning: how gameplay experience changes the decision-making behavior of humans and language agents. We formulate experience-sensitive game learning as a framework for analyzing behavioral change across repeated gameplay, rather than only final score or win rate. We introduce a suite of interactive games with reusable strategic structure, together with cross-game greedy-to-global metrics and game-specific behavioral diagnostics that make experience-driven change observable from action traces. We also collect repeated-game trajectories from human players and evaluate recent self-evolving language agents in the same behavioral metric space. Our results show that human players exhibit interpretable and relatively stable shifts from locally greedy heuristics toward more global strategic decisions. In contrast, current self-evolving agents often show noisy and transient gains, suggesting that existing self-evolution methods remain limited in converting gameplay experience into durable changes in decision-making behavior.
