# MemWM: Memory-Augmented Text-Based World Model

arXiv: https://arxiv.org/abs/2608.07107 · HTML: https://mlsanity.com/paper/2608.07107/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 18 of its 41 references that are in the map.
- First posted on arXiv 7 Aug 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 18 of 18)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [MemoryBank: Enhancing Large Language Models with Long-Term Memory](https://mlsanity.com/paper/2305.10250/) (2023)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [Augmenting Language Models with Long-Term Memory](https://mlsanity.com/paper/2306.07174/) (2023)
- [Agent Planning with World Knowledge Model](https://mlsanity.com/paper/2405.14205/) (2024)
- [From Word to World: Can Large Language Models be Implicit Text-based World Models?](https://mlsanity.com/paper/2512.18832/) (2025)
- [Loong: Synthesize Long Chain-of-Thoughts at Scale through Verifiers](https://mlsanity.com/paper/2509.03059/) (2025)
- [Imagine-then-Plan: Agent Learning from Adaptive Lookahead with World Models](https://mlsanity.com/paper/2601.08955/) (2026)
- [Reinforcement Mid-Training](https://mlsanity.com/paper/2509.24375/) (2025)
- [Beyond NL2Code: A Structured Survey of Multimodal Code Intelligence](https://mlsanity.com/paper/2606.15932/) (2026)
- [Beyond State Consistency: Behavior Consistency in Text-Based World Models](https://mlsanity.com/paper/2604.13824/) (2026)

## Built on by (most cited first, 2 of 2)

- [EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making](https://mlsanity.com/paper/2609.38334/) (2026)
- [MemoWM: How World Models Change What Agents Need to Remember](https://mlsanity.com/paper/2610.10778/) (2026)

## Abstract (arXiv)

World models are increasingly used to support planning in agents by predicting how environment states evolve in response to agent actions. Yet fluent next-state predictions can still omit task-critical facts, corrupt product attributes, or apply incorrect transition rules. To address such systematic prediction errors, we introduce MemWM, a memory-augmented text-based world model. MemWM uses world memory, a curated memory bank of transition rules, state caches, and hard-to-predict facts, to condition next-state imagination. We evaluate factual state preservation with Structured State Fidelity (SSF), which scores predicted states through benchmark-specific facts and fields. Compared with SFT, memory-augmented training improves SSF by up to 206.3%. In the full planning setting, we keep the policy model frozen and provide policy-side world skill: retrieved task-level skills and step-wise corrective guidance for action selection. Across ALFWorld, WebShop, and ScienceWorld, memory-augmented agents improve downstream success over an SFT-trained world-model agent, with up to a 65.4% relative gain. Sensitivity analyses further show that retrieved memory improves task success and efficiency under different memory and action-budget settings.
