# Beyond Isolation: Unlocking Reinforcement Learning Component Synergy for Sample-Efficient Continuous Control

arXiv: https://arxiv.org/abs/2608.07086 · HTML: https://mlsanity.com/paper/2608.07086/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 28 of its 31 references that are in the map.
- First posted on arXiv 7 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 28 of 28)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [MyoSuite -- A contact-rich simulation suite for musculoskeletal motor control](https://mlsanity.com/paper/2205.13600/) (2022)
- [Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research](https://mlsanity.com/paper/2011.14826/) (2020)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [Towards General-Purpose Model-Free Reinforcement Learning](https://mlsanity.com/paper/2501.16142/) (2025)
- [Hyperspherical Normalization for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2502.15280/) (2025)
- [MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization](https://mlsanity.com/paper/2412.12098/) (2024)
- [Prioritizing Samples in Reinforcement Learning with Reducible Loss](https://mlsanity.com/paper/2208.10483/) (2022)
- [Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision Transformer](https://mlsanity.com/paper/2505.24378/) (2025)
- [QPO: Query-dependent Prompt Optimization via Multi-Loop Offline Reinforcement Learning](https://mlsanity.com/paper/2408.10504/) (2024)
- [Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC](https://mlsanity.com/paper/2411.03820/) (2024)
- [Random Latent Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/2407.13755/) (2024)
- [Rethinking the Role of Dynamic Sparse Training for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2510.12096/) (2025)

## Abstract (arXiv)

Reinforcement learning systems are significantly more complex than other machine learning paradigms due to inherent properties, causing RL system design to jointly account for many tightly coupled factors. Despite advances in individual algorithmic components, their functional interdependencies remain underexplored: do they exhibit mutual synergy or counterproductive interference? To bridge this gap, we conduct a systematic investigation and find that the efficacy of different components exhibits significant task-dependency, and naively stacking state-of-the-art techniques does not necessarily yield performance gains; instead, it often triggers emergent challenges, such as compounded non-stationarity. Building upon these findings, we distill a suite of actionable insights into the principled coordination of these components. Guided by these insights, we propose ROSER, an RL framework that coordinates three critical dimensions: Model-based Representation, Optimization Stability, and Experience Replay. Across diverse continuous-control benchmarks, ROSER consistently outperforms vanilla baselines and achieves 17.60% gains over naive stack. Our findings underscore the necessity of a holistic perspective in RL system design and paves the way for developing sample-efficient agents.
