# AdvTiles: Physical Adversarial Camouflage Clothing against Person Detectors via Learnable Tiles

arXiv: https://arxiv.org/abs/2608.06801 · HTML: https://mlsanity.com/paper/2608.06801/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 47 references that are in the map.
- First posted on arXiv 7 Aug 2026.

## Builds on (most cited first, 30 of 30)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [FCOS: Fully Convolutional One-Stage Object Detection](https://mlsanity.com/paper/1904.01355/) (2019)
- [DeepFool: a simple and accurate method to fool deep neural networks](https://mlsanity.com/paper/1511.04599/) (2015)
- [Improving Transferability of Adversarial Examples with Input Diversity](https://mlsanity.com/paper/1803.06978/) (2018)
- [Conditional DETR for Fast Training Convergence](https://mlsanity.com/paper/2108.06152/) (2021)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [EAD: Elastic-Net Attacks to Deep Neural Networks via Adversarial Examples](https://mlsanity.com/paper/1709.04114/) (2017)
- [Adversarial Texture for Fooling Person Detectors in the Physical World](https://mlsanity.com/paper/2203.03373/) (2022)
- [Learning Transferable Adversarial Examples via Ghost Networks](https://mlsanity.com/paper/1812.03413/) (2018)
- [DEIM: DETR with Improved Matching for Fast Convergence](https://mlsanity.com/paper/2412.04234/) (2024)
- [T-SEA: Transfer-based Self-Ensemble Attack on Object Detection](https://mlsanity.com/paper/2211.09773/) (2022)
- [YOLOv13: Real-Time Object Detection with Hypergraph-Enhanced Adaptive Visual Perception](https://mlsanity.com/paper/2506.17733/) (2025)
- [Ultralytics YOLO26: Unified Real-Time End-to-End Vision Models](https://mlsanity.com/paper/2606.03748/) (2026)
- [Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling](https://mlsanity.com/paper/2307.01778/) (2023)
- [DAP: A Dynamic Adversarial Patch for Evading Person Detectors](https://mlsanity.com/paper/2305.11618/) (2023)
- [Physical Adversarial Textures that Fool Visual Object Tracking](https://mlsanity.com/paper/1904.11042/) (2019)
- [GarmentGAN: Photo-realistic Adversarial Fashion Transfer](https://mlsanity.com/paper/2003.01894/) (2020)
- [Adversarial Examples in the Physical World: A Survey](https://mlsanity.com/paper/2311.01473/) (2023)
- [Differential Evolution based Dual Adversarial Camouflage: Fooling Human Eyes and Object Detectors](https://mlsanity.com/paper/2210.08870/) (2022)
- [CDUPatch: Color-Driven Universal Adversarial Patch Attack for Dual-Modal Visible-Infrared Detectors](https://mlsanity.com/paper/2504.10888/) (2025)
- [DynamicPAE: Generating Scene-Aware Physical Adversarial Examples in Real-Time](https://mlsanity.com/paper/2412.08053/) (2024)
- [AdvReal: Physical Adversarial Patch Generation Framework for Security Evaluation of Object Detection Systems](https://mlsanity.com/paper/2505.16402/) (2025)
- [Thermally Activated Dual-Modal Adversarial Clothing against AI Surveillance Systems](https://mlsanity.com/paper/2511.09829/) (2025)
- [A Single Set of Adversarial Clothes Breaks Multiple Defense Methods in the Physical World](https://mlsanity.com/paper/2510.17322/) (2025)
- [CAMotion: A High-Quality Benchmark for Camouflaged Moving Object Detection in the Wild](https://mlsanity.com/paper/2604.08287/) (2026)
- [Physical Adversarial Clothing Evades Visible-Thermal Detectors via Non-Overlapping RGB-T Pattern](https://mlsanity.com/paper/2605.04675/) (2026)
- [AdvSerial: Physical Adversarial Attacks on Infrastructure-mounted Pedestrian Detectors via Semantic Feature Suppression](https://mlsanity.com/paper/2607.17069/) (2026)

## Abstract (arXiv)

Physical adversarial attacks against person detectors have evolved from localized patches to full-body textures. However, achieving both visual naturalness and strong attack effectiveness remains challenging. Existing natural-looking methods typically optimize camouflage textures as a whole, limiting the flexibility to refine local adversarial patterns and their spatial arrangement. To address this issue, we propose AdvTiles, a physical adversarial camouflage framework built from learnable tiles, enabling strong attack performance while preserving a natural camouflage appearance. Specifically, we use a Straight-through (ST) Gumbel-Softmax estimator for differentiable tile selection, enabling joint optimization of tile patterns and spatial layouts. This design provides fine-grained control over adversarial texture generation. To improve robustness in diverse physical conditions, we further optimize the camouflage through differentiable 3D Gaussian Splatting rendering with variations in viewpoints, scales, illuminations and backgrounds. Extensive experiments across multiple detectors demonstrate that AdvTiles achieves an average ASR of 86.2%, outperforming existing state-of-the-art attack methods. We further fabricate the optimized camouflage into wearable adversarial clothing, validating its effectiveness in real-world scenarios across diverse distances, angles and backgrounds.
