# Observation-Grounded Self-Predictive Reinforcement Learning for Visual Continuous Control

arXiv: https://arxiv.org/abs/2608.05989 · HTML: https://mlsanity.com/paper/2608.05989/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 30 references that are in the map.
- First posted on arXiv 6 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 21 of 21)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [DeepMDP: Learning Continuous Latent Space Models for Representation Learning](https://mlsanity.com/paper/1906.02736/) (2019)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning](https://mlsanity.com/paper/2306.13229/) (2023)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [Can Increasing Input Dimensionality Improve Deep Reinforcement Learning?](https://mlsanity.com/paper/2003.01629/) (2020)
- [Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages](https://mlsanity.com/paper/2310.07418/) (2023)
- [A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals](https://mlsanity.com/paper/2408.05804/) (2024)
- [Revisiting Bisimulation Metric for Robust Representations in Reinforcement Learning](https://mlsanity.com/paper/2507.18519/) (2025)

## Abstract (arXiv)

Sample-efficient policy learning from pixels is a long-standing challenge in reinforcement learning (RL). Recent dynamics-based representation learning methods have significantly improved the sample efficiency of model-free visual RL by learning dynamics-aware representations through auxiliary prediction performed either in latent space (self-prediction) or observation space (observation prediction). However, state-of-the-art methods from both categories still struggle on challenging visual control tasks when training data is limited. We posit that relying on either predictive objective alone may be insufficient. In contrast, observation prediction grounds learned representations in observation-level dynamics, but does not directly regularize the temporal predictability of latent representations over extended horizons. In this paper, we propose Observation-Grounded Self-Predictive Representations (OG-SPR), a model-free visual RL algorithm for continuous control that learns representations that are both temporally predictive in latent space and grounded in observation-level dynamics. OG-SPR incorporates two core auxiliary objectives: multi-step latent self-prediction and next-observation prediction. We empirically show that directly imposing latent self-prediction on the shared representation may over-constrain it and does not necessarily improve performance. To address this issue, OG-SPR introduces two lightweight adapters for latent self-prediction, allowing the shared representation to benefit from temporally predictive signals without being forced to directly satisfy the self-prediction objective. Experiments on 28 visual control tasks from the DeepMind Control Suite show that OG-SPR improves aggregate performance over state-of-the-art self-predictive and observation-predictive RL methods, with particularly pronounced gains in challenging domains such as dog and humanoid.
