# Training a Conditioned Video Game Agent on a VLM Annotated Dataset

arXiv: https://arxiv.org/abs/2608.05954 · HTML: https://mlsanity.com/paper/2608.05954/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 7 of its 13 references that are in the map.
- First posted on arXiv 6 Aug 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 7 of 7)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [End-to-end Driving via Conditional Imitation Learning](https://mlsanity.com/paper/1710.02410/) (2017)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)
- [Qwen3.5-Omni Technical Report](https://mlsanity.com/paper/2604.15804/) (2026)
- [Learning to Move Like Professional Counter-Strike Players](https://mlsanity.com/paper/2408.13934/) (2024)

## Abstract (arXiv)

Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning. In the specific case of video games, access to the game engine is required to get rewards for training (e.g. to collect rewards from the environment). Furthermore, the proper identification and weighting of the rewards generally requires a difficult trial-and-error approach. Lastly, rewards are often sparse and understanding how they eventually affect the learned policy is a non-trivial exercise. To ease these issues we propose annotating a video game dataset with Vision Language Models (VLMs) instructed to extract human defined rewards. We show that offline RL can then be used to train a conditioned agent that responds accordingly to the desired returns and we discuss the difficulties and limitations that emerged in our early experiments.
