# StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding

arXiv: https://arxiv.org/abs/2608.05703 · HTML: https://mlsanity.com/paper/2608.05703/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 31 of its 39 references that are in the map.
- First posted on arXiv 6 Aug 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 31)

- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [MLVU: Benchmarking Multi-task Long Video Understanding](https://mlsanity.com/paper/2406.04264/) (2024)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [Interactive Language: Talking to Robots in Real Time](https://mlsanity.com/paper/2210.06407/) (2022)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction](https://mlsanity.com/paper/2501.03218/) (2025)
- [Seeing, Listening, Remembering, and Reasoning: A Multimodal Agent with Long-Term Memory](https://mlsanity.com/paper/2508.09736/) (2025)
- [EgoLife: Towards Egocentric Life Assistant](https://mlsanity.com/paper/2503.03803/) (2025)
- [StreamForest: Efficient Online Video Understanding with Persistent Event Memory](https://mlsanity.com/paper/2509.24871/) (2025)
- [MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction](https://mlsanity.com/paper/2604.27393/) (2026)
- [Online Video Understanding: OVBench and VideoChat-Online](https://mlsanity.com/paper/2501.00584/) (2024)
- [Seed2.0 Model Card: Towards Intelligence Frontier for Real-World Complexity](https://mlsanity.com/paper/2607.00248/) (2026)
- [OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts](https://mlsanity.com/paper/2503.22952/) (2025)
- [A Simple Baseline for Streaming Video Understanding](https://mlsanity.com/paper/2604.02317/) (2026)
- [OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding](https://mlsanity.com/paper/2507.07984/) (2025)
- [Robix: A Unified Model for Robot Interaction, Reasoning and Planning](https://mlsanity.com/paper/2509.01106/) (2025)
- [Video Streaming Thinking: VideoLLMs Can Watch and Think Simultaneously](https://mlsanity.com/paper/2603.12262/) (2026)
- [When language and vision meet road safety: leveraging multimodal large language models for video-based traffic accident analysis](https://mlsanity.com/paper/2501.10604/) (2025)
- [RTV-Bench: Benchmarking MLLM Continuous Perception, Understanding and Reasoning through Real-Time Video](https://mlsanity.com/paper/2505.02064/) (2025)
- [Agentic Very Long Video Understanding](https://mlsanity.com/paper/2601.18157/) (2026)
- [Thinking in Streaming Video](https://mlsanity.com/paper/2603.12938/) (2026)
- [AURA: Always-On Understanding and Real-Time Assistance via Video Streams](https://mlsanity.com/paper/2604.04184/) (2026)
- [HyperEyes: Dual-Grained Efficiency-Aware Reinforcement Learning for Parallel Multimodal Search Agents](https://mlsanity.com/paper/2605.07177/) (2026)
- [Can Vision-Language Models Answer Face to Face Questions in the Real-World?](https://mlsanity.com/paper/2503.19356/) (2025)

## Built on by (most cited first, 3 of 3)

- [LiveProBench: Can Streaming Video Models Really Interact Like Humans?](https://mlsanity.com/paper/2609.12658/) (2026)
- [APM-Bench: Benchmarking Cross-session Persistent Memory for Egocentric Streaming Video Assistants](https://mlsanity.com/paper/2609.37559/) (2026)
- [LEAP: Learned Block-wise Evidence Retrieval for Long Audio-Video Perception](https://mlsanity.com/paper/2609.39938/) (2026)

## Abstract (arXiv)

Deploying autonomous multimodal agents in continuous, real-world environments requires them to ingest unbounded audio-visual streams and maintain hour-scale memory. However, current evaluations predominantly rely on brief clips and multiple-choice formats. This design allows minimal baselines that process only the last four frames to match or surpass complex streaming models, while answer options also expose language shortcuts. We introduce StreamArena, a benchmark for hour-scale, interactive streaming video understanding. StreamArena contains 243 full-length videos averaging 88.8 minutes and 3,646 rigorously annotated, open-ended question-answer pairs that evaluate real-time perception, historical retrospection, proactive interaction, and multimodal tool utilization. Evaluation across diverse systems exposes a tension between continuous interaction and long-horizon multimodal comprehension. Methods that retain only recent frames cannot recover distant events, methods that convert past observations into text lose visual evidence, and methods that repeatedly compress visual memory struggle to preserve fine-grained details over time. We address this tension with StreamMind, a two-tier architecture that assigns latency-critical interaction and proactive monitoring to independently scheduled frontend workers, while backend workers asynchronously construct persistent multimodal memory and perform historical recall and external search. StreamMind outperforms existing streaming baselines across all four capabilities and reduces query-to-answer latency by reusing persistent state.
