# A Multi-Layer System for Ultra-High-Resolution Static 360-Degree Telepresence

arXiv: https://arxiv.org/abs/2608.05570 · HTML: https://mlsanity.com/paper/2608.05570/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 52 references that are in the map.
- First posted on arXiv 6 Aug 2026.

## Builds on (most cited first, 17 of 17)

- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [DISK: Learning local features with policy gradient](https://mlsanity.com/paper/2006.13566/) (2020)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)
- [Investigating Tradeoffs in Real-World Video Super-Resolution](https://mlsanity.com/paper/2111.12704/) (2021)
- [MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decomposition](https://mlsanity.com/paper/2011.11961/) (2020)
- [Background Matting: The World is Your Green Screen](https://mlsanity.com/paper/2004.00626/) (2020)
- [PanoFormer: Panorama Transformer for Indoor 360 Depth Estimation](https://mlsanity.com/paper/2203.09283/) (2022)
- [HAT: Hybrid Attention Transformer for Image Restoration](https://mlsanity.com/paper/2309.05239/) (2023)
- [DRCT: Saving Image Super-resolution away from Information Bottleneck](https://mlsanity.com/paper/2404.00722/) (2024)
- [OmniSAM: Omnidirectional Segment Anything Model for UDA in Panoramic Semantic Segmentation](https://mlsanity.com/paper/2503.07098/) (2025)
- [PanoVOS: Bridging Non-panoramic and Panoramic Views with Transformer for Video Segmentation](https://mlsanity.com/paper/2309.12303/) (2023)
- [Deep Image Matting: A Comprehensive Survey](https://mlsanity.com/paper/2304.04672/) (2023)
- [Comparative Analysis of Advanced Feature Matching Algorithms in Challenging High Spatial Resolution Optical Satellite Stereo Scenarios](https://mlsanity.com/paper/2405.06246/) (2024)
- [Resolution limit of the eye: how many pixels can we see?](https://mlsanity.com/paper/2410.06068/) (2024)
- [360U-Former: HDR Illumination Estimation with Panoramic Adapted Vision Transformers](https://mlsanity.com/paper/2410.13566/) (2024)

## Abstract (arXiv)

360-degree video telepresence offers strong immersive potential but remains constrained by the limited resolution of current capture and display hardware. Many telepresence installations feature fixed viewpoints and largely static scenes, yet optimization strategies tailored to such setups have received limited attention. We present a multi-layer, ultra-high-resolution system for static 360-degree telepresence that combines an 8K panoramic camera with a rotatable 4K pan-tilt-zoom (PTZ) camera. Our approach builds a three-layer representation: (1) a tile-based ultra-high-resolution panoramic background, generated by offline stitching high-detail 4K PTZ scans onto the base 8K panorama to achieve effective resolution beyond native capture, and represented as a set of spatial tiles; (2) a dynamic update layer that composites foreground motions from the 8K stream via real-time high-resolution background matting; and (3) a region-of-interest 4K layer that streams a real-time PTZ view of the selected region and additionally updates the corresponding background tiles over time. We evaluate the proposed system through comparisons with representative video super-resolution approaches and a user study assessing perceived detail and immersive experience. Our results indicate that tile-based background refinement, together with user-guided updates, provides a practical way to balance panoramic fidelity and interactivity in static 360-degree telepresence.
