# HelloWorld: Enabling Socially Interactive Characters in Video World Models

arXiv: https://arxiv.org/abs/2608.05070 · HTML: https://mlsanity.com/paper/2608.05070/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 70 of its 80 references that are in the map.
- First posted on arXiv 5 Aug 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 70)

- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Cosmos 3: Omnimodal World Models for Physical AI](https://mlsanity.com/paper/2606.02800/) (2026)
- [WorldScore: A Unified Evaluation Benchmark for World Generation](https://mlsanity.com/paper/2504.00983/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [GameFactory: Creating New Games with Generative Interactive Videos](https://mlsanity.com/paper/2501.08325/) (2025)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [WorldModelBench: Judging Video Generation Models As World Models](https://mlsanity.com/paper/2502.20694/) (2025)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition](https://mlsanity.com/paper/2506.17201/) (2025)
- [MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft](https://mlsanity.com/paper/2504.08388/) (2025)
- [Yume-1.5: A Text-Controlled Interactive World Generation Model](https://mlsanity.com/paper/2512.22096/) (2025)
- [The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control](https://mlsanity.com/paper/2412.03568/) (2024)
- [SpatialVID: A Large-Scale Video Dataset with Spatial Annotations](https://mlsanity.com/paper/2509.09676/) (2025)
- [Sekai: A Video Dataset towards World Exploration](https://mlsanity.com/paper/2506.15675/) (2025)
- [Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation](https://mlsanity.com/paper/2505.22647/) (2025)
- [Helios: Real Real-Time Long Video Generation Model](https://mlsanity.com/paper/2603.04379/) (2026)
- [OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling](https://mlsanity.com/paper/2509.12201/) (2025)
- [SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users](https://mlsanity.com/paper/2504.10157/) (2025)

## Built on by (most cited first, 1 of 1)

- [H3-World: Turning Language Understanding into World Control](https://mlsanity.com/paper/2609.01560/) (2026)

## Abstract (arXiv)

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we present HelloWorld, a video world model that enables social interaction with in-world characters. With a single button press, users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting. To make these interactions natural, we propose a self-distillation pipeline that finetunes the video generation model on data synthesized by itself. Each synthesized clip contains both social interactions and camera motion, allowing the model to learn camera-pose conditioning without degrading interaction quality. At inference, we further introduce a training-free module that determines when the interaction occurs. Upon a button press, it modulates the cross-attention masks of the DiT so that the interaction-related text prompt attends only to the frames within the press window, temporally localizing the character's response. We further build HelloWorldBench, a 400-sample benchmark with three social interaction metrics alongside three conventional metrics, for evaluation. Experiments demonstrate that HelloWorld surpasses a variety of baselines in interaction quality, while maintaining state-of-the-art picture aesthetics and camera-pose following. Project page: https://github.com/AlayaLab/HelloWorld
