# GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation

arXiv: https://arxiv.org/abs/2608.03753 · HTML: https://mlsanity.com/paper/2608.03753/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 25 of its 27 references that are in the map.
- First posted on arXiv 4 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 25 of 25)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Graph Transformer Networks](https://mlsanity.com/paper/1911.06455/) (2019)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [Temporal Cycle-Consistency Learning](https://mlsanity.com/paper/1904.07846/) (2019)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [TACO: Learning Task Decomposition via Temporal Alignment for Control](https://mlsanity.com/paper/1803.01840/) (2018)
- [Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation](https://mlsanity.com/paper/2309.00987/) (2023)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [Graph Inverse Reinforcement Learning from Diverse Videos](https://mlsanity.com/paper/2207.14299/) (2022)
- [The MAGICAL Benchmark for Robust Imitation](https://mlsanity.com/paper/2011.00401/) (2020)
- [Universal Visual Decomposer: Long-Horizon Manipulation Made Easy](https://mlsanity.com/paper/2310.08581/) (2023)
- [RoboHorizon: An LLM-Assisted Multi-View World Model for Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2501.06605/) (2025)
- [Learning Reward Functions for Robotic Manipulation by Observing Humans](https://mlsanity.com/paper/2211.09019/) (2022)
- [Shadow: Leveraging Segmentation Masks for Cross-Embodiment Policy Transfer](https://mlsanity.com/paper/2503.00774/) (2025)
- [Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulation](https://mlsanity.com/paper/2402.07127/) (2024)
- [Subtask-Aware Visual Reward Learning from Segmented Demonstrations](https://mlsanity.com/paper/2502.20630/) (2025)
- [DeCo: Task Decomposition and Skill Composition for Zero-Shot Generalization in Long-Horizon 3D Manipulation](https://mlsanity.com/paper/2505.00527/) (2025)
- [Augmented Reality for RObots (ARRO): Pointing Visuomotor Policies Towards Visual Robustness](https://mlsanity.com/paper/2505.08627/) (2025)

## Abstract (arXiv)

Learning long-horizon manipulation skills with reinforcement learning remains challenging due to the complexity of reward design, the limited guidance of sparse rewards, and the high cost of manual subtask annotation. Visual demonstrations can provide supervision for reward learning, but rewards learned from raw pixels can be brittle and sensitive to visual variation, background appearance, and robot motion. In this work, we propose GORDON, a graph-based object-centric reward learning framework that learns dense rewards from action-free video demonstrations. Each visual scene is represented as a graph of detected objects and spatial relations, and a graph neural network is trained in a self-supervised manner to embed these graphs into a task-aligned latent space. To align the representation with semantic task progress, we introduce an activity-aware weighted pooling mechanism that emphasizes task-relevant objects while masking robot-dominated motion. The dense reward is then computed as distances in the learned latent space of the current state to demonstrated goal configurations, providing a measure of task progress. In long-horizon tasks, the temporal profile of this reward reveals stage-wise object-state transitions, enabling automatic subtask discovery without manual segmentation. The discovered segments are then used to train subtask-specific rewards and specialized policies that are composed sequentially. Experiments on seven manipulation tasks on MAGICAL and ManiSkill3 benchmarks show that our object-centric reward improves reinforcement learning in short-horizon settings and enables successful policy learning in complex long-horizon tasks through automatic decomposition, achieving an average success rate of 74.4% across the long-horizon tasks (on average approximately +35 p.p. vs. best learned baseline and approximately +25 p.p. vs. oracle).
