# Towards Improving Sequential Decision-Making in LLM Agents via Experience Memory

arXiv: https://arxiv.org/abs/2608.03420 · HTML: https://mlsanity.com/paper/2608.03420/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 13 of its 17 references that are in the map.
- First posted on arXiv 4 Aug 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 13 of 13)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [SimCSE: Simple Contrastive Learning of Sentence Embeddings](https://mlsanity.com/paper/2104.08821/) (2021)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Justice or Prejudice? Quantifying Biases in LLM-as-a-Judge](https://mlsanity.com/paper/2410.02736/) (2024)
- [The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity](https://mlsanity.com/paper/2506.06941/) (2025)
- [Memento: Fine-tuning LLM Agents without Fine-tuning LLMs](https://mlsanity.com/paper/2508.16153/) (2025)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [Code World Models for General Game Playing](https://mlsanity.com/paper/2510.04542/) (2025)

## Abstract (arXiv)

Large language models have improved substantially on single-shot reasoning tasks, but their performance in sequential decision-making is less well understood. We study this on fully-observable two-player zero-sum games, which provide ground-truth evaluation: outcomes are determined by the rules, and optimality of individual moves can be computed or approximated, without relying on a judge model. Across model tiers, LLMs play suboptimally in simple games such as tic-tac-toe or Connect Four, and lose to MCTS opponents. Obfuscations that preserve the game tree but rewrite its surface form leave performance largely unchanged, indicating the gap is not fully explained by recall of memorized strategies. Motivated by this performance gap, we introduce an agentic framework enhanced with an experience memory designed for the sequential setting and addressing common challenges of sequential decision-making such as credit assignment. We show that post-game reflection and rule extraction yield measurable improvements on tic-tac-toe without modifying the model weights.
