# SP3O: Reinforcement Learning from Segment Preferences without Reward Modeling

arXiv: https://arxiv.org/abs/2608.02951 · HTML: https://mlsanity.com/paper/2608.02951/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 26 of its 44 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 26 of 26)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [RealToxicityPrompts: Evaluating Neural Toxic Degeneration in Language Models](https://mlsanity.com/paper/2009.11462/) (2020)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback](https://mlsanity.com/paper/2309.00267/) (2023)
- [Aligning Text-to-Image Models using Human Feedback](https://mlsanity.com/paper/2302.12192/) (2023)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Step-DPO: Step-wise Preference Optimization for Long-chain Reasoning of LLMs](https://mlsanity.com/paper/2406.18629/) (2024)
- [Direct Language Model Alignment from Online AI Feedback](https://mlsanity.com/paper/2402.04792/) (2024)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Preference Transformer: Modeling Human Preferences using Transformers for RL](https://mlsanity.com/paper/2303.00957/) (2023)
- [Contrastive Preference Learning: Learning from Human Feedback without RL](https://mlsanity.com/paper/2310.13639/) (2023)
- [Segment Policy Optimization: Effective Segment-Level Credit Assignment in RL for Large Language Models](https://mlsanity.com/paper/2505.23564/) (2025)
- [Models of human preference for learning reward functions](https://mlsanity.com/paper/2206.02231/) (2022)
- [Non-Markovian Reward Modelling from Trajectory Labels via Interpretable Multiple Instance Learning](https://mlsanity.com/paper/2205.15367/) (2022)
- [Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference](https://mlsanity.com/paper/2409.17401/) (2024)
- [Making Reinforcement Learning Work on Swimmer](https://mlsanity.com/paper/2208.07587/) (2022)
- [Reinforcement Learning with Segment Feedback](https://mlsanity.com/paper/2502.01876/) (2025)

## Abstract (arXiv)

Preference-based reinforcement learning (PbRL) for general stochastic MDPs often requires training a reward model. Existing reward-model-free methods are either restricted to bandits or deterministic MDPs, such as DPO or P3O, or use zeroth-order, gradient-free optimization, which in general exhibits a slower convergence rate than gradient-based algorithms. Furthermore, existing reward-model-free preference-based RL algorithms almost exclusively use trajectory-level feedback, which can require significant effort from a human evaluator when trajectories are long. On the other hand, segments are much shorter, so they are easier to compare and evaluate. In this paper, we introduce a novel reward-model-free, critic-free, and gradient-based PbRL algorithm compatible with segment preferences named Segment Pairwise Proximal Policy Optimization (SP3O). SP3O utilizes segment-level preference feedback to construct an accurate policy value difference estimator via off-policy importance sampling, and then uses the estimator to compute the policy gradient via a PPO-type loss function. We provide a theoretical basis for the algorithm and analyze the tradeoff in choosing the segment length. We also evaluate it experimentally against other PbRL/RLHF algorithms in robotic control and LLM finetuning settings to show its improved performance, especially in long-horizon tasks.
