# Crayotter: Learning Long-Horizon Video Editing Agents via Group-Relative Preference Backpropagation

arXiv: https://arxiv.org/abs/2608.02694 · HTML: https://mlsanity.com/paper/2608.02694/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 32 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [Process Reinforcement through Implicit Rewards](https://mlsanity.com/paper/2502.01456/) (2025)
- [From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judge](https://mlsanity.com/paper/2411.16594/) (2024)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Free Process Rewards without Process Labels](https://mlsanity.com/paper/2412.01981/) (2024)
- [AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress](https://mlsanity.com/paper/2511.08325/) (2025)
- [SPA-RL: Reinforcing LLM Agents via Stepwise Progress Attribution](https://mlsanity.com/paper/2505.20732/) (2025)
- [Hindsight Credit Assignment for Long-Horizon LLM Agents](https://mlsanity.com/paper/2603.08754/) (2026)
- [EditDuet: A Multi-Agent System for Video Non-Linear Editing](https://mlsanity.com/paper/2509.10761/) (2025)
- [Hindsight PRIORs for Reward Learning from Human Preferences](https://mlsanity.com/paper/2404.08828/) (2024)
- [From Outcomes to Processes: Guiding PRM Learning from ORM for Inference-Time Alignment](https://mlsanity.com/paper/2506.12446/) (2025)
- [A Reinforcement Learning-Based Automatic Video Editing Method Using Pre-trained Vision-Language Model](https://mlsanity.com/paper/2411.04942/) (2024)
- [DIRECT: Video Mashup Creation via Hierarchical Multi-Agent Planning and Intent-Guided Editing](https://mlsanity.com/paper/2604.04875/) (2026)
- [AgenticVBench: Can AI Agents Complete Real-World Post-Production Tasks?](https://mlsanity.com/paper/2605.27705/) (2026)
- [CutClaw: Agentic Hours-Long Video Editing via Music Synchronization](https://mlsanity.com/paper/2603.29664/) (2026)
- [A Benchmark and Multi-Agent System for Instruction-driven Cinematic Video Compilation](https://mlsanity.com/paper/2604.10456/) (2026)
- [Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing](https://mlsanity.com/paper/2606.07636/) (2026)

## Built on by (most cited first, 1 of 1)

- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)

## Abstract (arXiv)

Long-horizon video editing agents receive final-product feedback only after many interdependent decisions. Yet editing quality is subjective, admits multiple valid solutions, and is not meaningfully calibrated across heterogeneous requests, making a global scalar objective both ambiguous and temporally uninformative. Our key observation is that fixing the request, materials, and production constraints converts this subjective objective into an ordinal comparison among directly comparable alternatives. We introduce Group-Relative Preference Backpropagation (GRPB), which transforms same-task rankings into zero-sum advantages and redistributes them as bounded credit over semantic editing segments. A lagged allocator and guarded transmission prevent current judgments or unreliable estimates from directly shaping the same rollout group. We manually construct a project-disjoint, horizon-stratified suite of realistic editing tasks for training and controlled evaluation. Across matched baselines, credit interventions, external benchmarking, and blinded human evaluation, GRPB improves both editing behavior and rendered products. The resulting 9B Crayotter model surpasses several proprietary systems on AgenticVBench, supporting task-local preference reduction as a practical approach to learning from subjective, delayed outcomes. Code and all supporting materials are publicly available at https://github.com/idwts/Crayotter.
