# RoMeRL: Balancing Feedback Coverage and the Memory-Reward Trap in Self-Evolving Agent Memory via Reduced-Order Utility States

arXiv: https://arxiv.org/abs/2608.02508 · HTML: https://mlsanity.com/paper/2608.02508/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Agent memory systems, one of 16 directions in LLM agents and tool use.
- Builds on 32 of its 34 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Placed in

- LLM agents and tool use / [Agent memory systems](https://mlsanity.com/agents/agent-memory-systems/)
- Synthetic data and self-improvement for LLMs / [Self-evolving LLM agents](https://mlsanity.com/synth/self-evolving-llm-agents/)

## Builds on (most cited first, 30 of 32)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Dense Passage Retrieval for Open-Domain Question Answering](https://mlsanity.com/paper/2004.04906/) (2020)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [MemGPT: Towards LLMs as Operating Systems](https://mlsanity.com/paper/2310.08560/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [Mem0: Building Production-Ready AI Agents with Scalable Long-Term Memory](https://mlsanity.com/paper/2504.19413/) (2025)
- [A Survey on the Memory Mechanism of Large Language Model based Agents](https://mlsanity.com/paper/2404.13501/) (2024)
- [MemoryBank: Enhancing Large Language Models with Long-Term Memory](https://mlsanity.com/paper/2305.10250/) (2023)
- [Cognitive Architectures for Language Agents](https://mlsanity.com/paper/2309.02427/) (2023)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [ReasoningBank: Scaling Agent Self-Evolving with Reasoning Memory](https://mlsanity.com/paper/2509.25140/) (2025)
- [Memory-R1: Enhancing Large Language Model Agents to Manage and Utilize Memories via Reinforcement Learning](https://mlsanity.com/paper/2508.19828/) (2025)
- [MemRL: Self-Evolving Agents via Runtime Reinforcement Learning on Episodic Memory](https://mlsanity.com/paper/2601.03192/) (2026)
- [Memento: Fine-tuning LLM Agents without Fine-tuning LLMs](https://mlsanity.com/paper/2508.16153/) (2025)
- [HiAgent: Hierarchical Working Memory Management for Solving Long-Horizon Agent Tasks with Large Language Model](https://mlsanity.com/paper/2408.09559/) (2024)
- [Memp: Exploring Agent Procedural Memory](https://mlsanity.com/paper/2508.06433/) (2025)
- [MemEvolve: Meta-Evolution of Agent Memory Systems](https://mlsanity.com/paper/2512.18746/) (2025)
- [A Survey on Self-Evolution of Large Language Models](https://mlsanity.com/paper/2404.14387/) (2024)
- [MemInsight: Autonomous Memory Augmentation for LLM Agents](https://mlsanity.com/paper/2503.21760/) (2025)
- [LifelongAgentBench: Evaluating LLM Agents as Lifelong Learners](https://mlsanity.com/paper/2505.11942/) (2025)
- [Agentic Memory: Learning Unified Long-Term and Short-Term Memory Management for Large Language Model Agents](https://mlsanity.com/paper/2601.01885/) (2026)
- [AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents](https://mlsanity.com/paper/2403.08978/) (2024)
- [Externalization in LLM Agents: A Unified Review of Memory, Skills, Protocols and Harness Engineering](https://mlsanity.com/paper/2604.08224/) (2026)
- [FLEX: Continuous Agent Evolution via Forward Learning from Experience](https://mlsanity.com/paper/2511.06449/) (2025)
- [Learn to Memorize: Optimizing LLM-based Agents with Adaptive Memory Framework](https://mlsanity.com/paper/2508.16629/) (2025)

## Built on by (most cited first, 2 of 2)

- [Self-Cleaning and Captured Anyway: One Measured Primitive for Error in a Store an Agent Writes to Itself, and What a Falling Score Actually Measures](https://mlsanity.com/paper/2609.25052/) (2026)
- [When Non-Adversarial Noise Hurts Learning: Benchmarking Skill Self-Evolution in Agents](https://mlsanity.com/paper/2610.19910/) (2026)

## Abstract (arXiv)

Learning-based memory systems for self-evolving LLM agents face two tightly coupled challenges. First, trajectory-indexed utilities grow with the interaction history, thereby dispersing limited feedback over an ever-expanding state space. Second, because trajectory-level rewards are jointly assigned to co-retrieved memories, irrelevant experiences may receive misleading utility updates and consequently enter the memory-reward trap. To address these challenges, we introduce Reduced-Order Memory Reinforcement Learning (RoMeRL), which represents the growing trajectory-indexed utility space using a fixed-dimensional per-task memory state factorized by outcome polarity and memory dynamics. RoMeRL incorporates new experiences through a fixed set of semantic coordinates whose contents are updated or replaced over time, thereby concentrating feedback over a bounded utility support. Theoretically, we show that this reduced-order parameterization increases the average feedback received by each utility coordinate and characterize the steady-state occupancy of erroneous coordinates under a generic coordinate-transition model. Empirically, across ALFWorld and LifelongAgentBench, RoMeRL improves task performance, reduces the Cold-Q ratio by 80.0%, increases feedback density by approximately 6.0 times, reduces the maintained memory size by 84.4%, and cuts LLM calls by 21.1%. These results show that reduced-order utility states support efficient self-evolving agent memory while limiting persistent reward contamination. Code is available at: https://github.com/YOUNG-fnxm/RoMeRL
