# Qwen-CUA: Native Computer Use for (almost) Everything

arXiv: https://arxiv.org/abs/2608.02352 · HTML: https://mlsanity.com/paper/2608.02352/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 47 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Builds on (most cited first, 30 of 31)

- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web](https://mlsanity.com/paper/2402.17553/) (2024)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials](https://mlsanity.com/paper/2412.09605/) (2024)
- [OS-Harm: A Benchmark for Measuring Safety of Computer Use Agents](https://mlsanity.com/paper/2506.14866/) (2025)
- [SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience](https://mlsanity.com/paper/2508.04700/) (2025)
- [ScienceBoard: Evaluating Multimodal Autonomous Agents in Realistic Scientific Workflows](https://mlsanity.com/paper/2505.19897/) (2025)
- [RedTeamCUA: Realistic Adversarial Testing of Computer-Use Agents in Hybrid Web-OS Environments](https://mlsanity.com/paper/2505.21936/) (2025)
- [RiOSWorld: Benchmarking the Risk of Multimodal Computer-Use Agents](https://mlsanity.com/paper/2506.00618/) (2025)
- [InfiniteWeb: Scalable Web Environment Synthesis for GUI Agent Training](https://mlsanity.com/paper/2601.04126/) (2026)
- [Gym-Anything: Turn any Software into an Agent Environment](https://mlsanity.com/paper/2604.06126/) (2026)
- [CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents](https://mlsanity.com/paper/2605.25624/) (2026)
- [VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos](https://mlsanity.com/paper/2510.19488/) (2025)
- [AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines](https://mlsanity.com/paper/2602.14296/) (2026)
- [GUI-GENESIS: Automated Synthesis of Efficient Environments with Verifiable Rewards for GUI Agent Post-Training](https://mlsanity.com/paper/2602.14093/) (2026)
- [MyPCBench: A Benchmark for Personally Intelligent Computer-Use Agents](https://mlsanity.com/paper/2606.16748/) (2026)
- [SCALECUA: Scaling Computer Use Agents with Verifiable Task Synthesis and Efficient Online RL](https://mlsanity.com/paper/2607.11185/) (2026)
- [WebFactory: Automated Compression of Foundational Language Intelligence into Grounded Web Agents](https://mlsanity.com/paper/2603.05044/) (2026)
- [WebChain: A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces](https://mlsanity.com/paper/2603.05295/) (2026)

## Built on by (most cited first, 8 of 8)

- [RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents](https://mlsanity.com/paper/2609.22000/) (2026)
- [VISTA: A Visual Harness for Reasoning in an Interactive World](https://mlsanity.com/paper/2610.02200/) (2026)
- [CUA-Sandbox: Efficient Environments for Computer-Use Agent Reinforcement Learning](https://mlsanity.com/paper/2609.32750/) (2026)
- [OSWorld-Science: A Benchmark of Computer Use Agents for Learning and Using Scientific Software](https://mlsanity.com/paper/2609.39903/) (2026)
- [cua-speedrun: Standardized Benchmarking of the Speed of Computer-Use Agents](https://mlsanity.com/paper/2609.40284/) (2026)
- [Prorsa: Unleashing the Potential of Prefill-Decode Disaggregation in Agentic Reinforcement Learning](https://mlsanity.com/paper/2610.16592/) (2026)
- [Learn from Move: the Next Step for GUI Agents](https://mlsanity.com/paper/2610.16720/) (2026)
- [Player-1: Learning to Play from Synthetic Experience](https://mlsanity.com/paper/2610.20584/) (2026)

## Abstract (arXiv)

Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.
