# GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2608.02236 · HTML: https://mlsanity.com/paper/2608.02236/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 50 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Builds on (most cited first, 30 of 36)

- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Feature Generating Networks for Zero-Shot Learning](https://mlsanity.com/paper/1712.00981/) (2017)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders](https://mlsanity.com/paper/1812.01784/) (2018)
- [f-VAEGAN-D2: A Feature Generating Framework for Any-Shot Learning](https://mlsanity.com/paper/1903.10132/) (2019)
- [Fine-Grained Action Retrieval Through Multiple Parts-of-Speech Embeddings](https://mlsanity.com/paper/1908.03477/) (2019)
- [Contrastive Embedding for Generalized Zero-Shot Learning](https://mlsanity.com/paper/2103.16173/) (2021)
- [FREE: Feature Refinement for Generalized Zero-Shot Learning](https://mlsanity.com/paper/2107.13807/) (2021)
- [HSVA: Hierarchical Semantic-Visual Adaptation for Zero-Shot Learning](https://mlsanity.com/paper/2109.15163/) (2021)
- [Learning Robust Visual-Semantic Embeddings](https://mlsanity.com/paper/1703.05908/) (2017)
- [ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model](https://mlsanity.com/paper/2412.14559/) (2024)
- [StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework](https://mlsanity.com/paper/2405.05691/) (2024)
- [Invertible Zero-Shot Recognition Flows](https://mlsanity.com/paper/2007.04873/) (2020)
- [MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling](https://mlsanity.com/paper/2409.17686/) (2024)
- [EnergyMoGen: Compositional Human Motion Generation with Energy-Based Diffusion Model in Latent Space](https://mlsanity.com/paper/2412.14706/) (2024)
- [Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2101.11530/) (2021)
- [Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization](https://mlsanity.com/paper/2308.03950/) (2023)
- [Skeleton based Zero Shot Action Recognition in Joint Pose-Language Semantic Space](https://mlsanity.com/paper/1911.11344/) (2019)
- [Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2404.07487/) (2024)
- [SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders](https://mlsanity.com/paper/2407.13460/) (2024)
- [USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation](https://mlsanity.com/paper/2412.09220/) (2024)

## Abstract (arXiv)

Zero-shot skeleton-based action recognition (ZSAR) aims to recognize unseen action categories by aligning skeleton features with textual semantics. However, existing methods rely on text-derived prototypes that inherently lack geometric structure and physical constraints, resulting in a pronounced textitsemantic-kinematic gap. To bridge this gap, we propose GenPrior, the first framework to exploit generative priors from pre-trained Text-to-Motion (T2M) models for ZSAR. Specifically, we introduce Dispersion-Gated Feature Fusion, which distills kinematic prototypes and intra-class dispersion from generative motion sequences and employs a learned gating network to adaptively inject reliable structural cues into textual embeddings while suppressing synthetic artifacts. Furthermore, we propose Generative Prototype Refinement, which leverages these generation-enhanced prototypes as anchors to mine high-confidence unseen samples, calibrating class prototypes toward the true distribution and thereby unleashing strong performance gains. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate that GenPrior achieves state-of-the-art performance under both zero-shot and generalized zero-shot settings. Code is available at https://github.com/jidongkuang/GenPrior.
