# ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment

arXiv: https://arxiv.org/abs/2608.02006 · HTML: https://mlsanity.com/paper/2608.02006/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 49 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Builds on (most cited first, 30 of 39)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering](https://mlsanity.com/paper/2211.11610/) (2022)
- [Tracking Everything Everywhere All at Once](https://mlsanity.com/paper/2306.05422/) (2023)
- [SpatialTracker: Tracking Any 2D Pixels in 3D Space](https://mlsanity.com/paper/2404.04319/) (2024)
- [CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos](https://mlsanity.com/paper/2410.11831/) (2024)
- [Mixed Neural Voxels for Fast Multi-view Video Synthesis](https://mlsanity.com/paper/2212.00190/) (2022)
- [GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation](https://mlsanity.com/paper/2403.12365/) (2024)
- [4K4D: Real-Time 4D View Synthesis at 4K Resolution](https://mlsanity.com/paper/2310.11448/) (2023)
- [FINER: Flexible spectral-bias tuning in Implicit NEural Representation by Variable-periodic Activation Functions](https://mlsanity.com/paper/2312.02434/) (2023)
- [TAPIP3D: Tracking Any Point in Persistent 3D Geometry](https://mlsanity.com/paper/2504.14717/) (2025)
- [DINO-Tracker: Taming DINO for Self-Supervised Point Tracking in a Single Video](https://mlsanity.com/paper/2403.14548/) (2024)
- [A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2311.12897/) (2023)
- [CamLiFlow: Bidirectional Camera-LiDAR Fusion for Joint Optical Flow and Scene Flow Estimation](https://mlsanity.com/paper/2111.10502/) (2021)
- [SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video](https://mlsanity.com/paper/2412.09982/) (2024)
- [DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation](https://mlsanity.com/paper/2312.00583/) (2023)
- [Emergent Temporal Correspondences from Video Diffusion Transformers](https://mlsanity.com/paper/2506.17220/) (2025)
- [ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields](https://mlsanity.com/paper/2211.04041/) (2022)
- [Disorder-invariant Implicit Neural Representation](https://mlsanity.com/paper/2304.00837/) (2023)
- [Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos](https://mlsanity.com/paper/2310.13356/) (2023)

## Abstract (arXiv)

Dynamic 3D scene reconstruction has made significant progress with multi-camera systems, often relying on temporally aligned observations across views. However, in real-world scenarios, temporal asynchrony among capturing devices remains a common limitation, leading to severe motion blur and geometric artifacts. Existing asynchronous reconstruction methods typically estimate temporal offsets through photometric supervision, but appearance matching provides weak temporal cues under large offsets and complex motions. We attribute this limitation to two critical issues: texture-induced collapse, where low-textured regions provide nearly vanishing alignment signals, and deformation-induced entanglement, where temporal errors are absorbed into distorted geometry or motion rather than being explicitly corrected. To address these issues, we propose ASTRA (Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment), a framework that introduces 2D motion trajectories as explicit, texture-robust supervision for asynchronous dynamic reconstruction. Instead of synchronizing cameras solely through rendered color residuals, ASTRA jointly optimizes temporal offsets and dynamic 3D representations by aligning the projected motion of reconstructed 3D points with observed 2D trajectories, while using dynamic and certainty masking to suppress unreliable trajectory constraints. Extensive experiments on different dynamic Gaussian Splatting backbones show that ASTRA preserves high-frequency spatial details and sustains strong robustness even under severe asynchrony with up to 25-frame offsets, achieving approximately 1.4 dB PSNR improvement, reducing temporal-offset MAE by 54.0%, and nearly quadrupling the synchronization success rate.
