# LiveLight: Real-time Streaming Video Relighting with Interactive Control

arXiv: https://arxiv.org/abs/2608.01771 · HTML: https://mlsanity.com/paper/2608.01771/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 69 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Builds on (most cited first, 30 of 60)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [One Step Diffusion via Shortcut Models](https://mlsanity.com/paper/2410.12557/) (2024)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [ControlVideo: Training-free Controllable Text-to-Video Generation](https://mlsanity.com/paper/2305.13077/) (2023)
- [Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videos](https://mlsanity.com/paper/2304.01186/) (2023)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [Taming Rectified Flow for Inversion and Editing](https://mlsanity.com/paper/2411.04746/) (2024)
- [Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2406.01900/) (2024)
- [MotionDirector: Motion Customization of Text-to-Video Diffusion Models](https://mlsanity.com/paper/2310.08465/) (2023)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [Make-Your-Video: Customized Video Generation Using Textual and Structural Guidance](https://mlsanity.com/paper/2306.00943/) (2023)
- [DiT4Edit: Diffusion Transformer for Image Editing](https://mlsanity.com/paper/2411.03286/) (2024)
- [Controllable Video Generation: A Survey](https://mlsanity.com/paper/2507.16869/) (2025)
- [DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation](https://mlsanity.com/paper/2402.11929/) (2024)
- [VideoLCM: Video Latent Consistency Model](https://mlsanity.com/paper/2312.09109/) (2023)
- [Neural Gaffer: Relighting Any Object via Diffusion](https://mlsanity.com/paper/2406.07520/) (2024)
- [Follow-Your-Motion: Video Motion Transfer via Efficient Spatial-Temporal Decoupled Finetuning](https://mlsanity.com/paper/2506.05207/) (2025)
- [Intrinsic Image Diffusion for Indoor Single-view Material Estimation](https://mlsanity.com/paper/2312.12274/) (2023)
- [SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting](https://mlsanity.com/paper/2402.18848/) (2024)

## Built on by (most cited first, 7 of 7)

- [WPBench: A Comprehensive Benchmark for Wind Power Forecasting](https://mlsanity.com/paper/2609.24444/) (2026)
- [MSEditor: Toward Consistent Multi-Shot Video Editing](https://mlsanity.com/paper/2608.17559/) (2026)
- [Edit-VAR: Taming Visual Autoregressive Model for Precise Video Editing](https://mlsanity.com/paper/2609.21268/) (2026)
- [MUSE: Dependency-Aware Adaptation of a Frozen Vision Backbone for Multivariate Time Series Forecasting](https://mlsanity.com/paper/2609.24441/) (2026)
- [Aurora-X: Built for Extreme Time Series Forecasting](https://mlsanity.com/paper/2609.31038/) (2026)
- [WorldTS: World Modeling for Multimodal Covariate-aware Time Series Forecasting](https://mlsanity.com/paper/2609.31162/) (2026)
- [QiYao-I: A Manifold Based Foundation Model for Irregular Multivariate Time Series Forecasting](https://mlsanity.com/paper/2610.06936/) (2026)

## Abstract (arXiv)

We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.
