# Rapid Embodiment Adaptation for Quadrupedal Locomotion

arXiv: https://arxiv.org/abs/2608.01506 · HTML: https://mlsanity.com/paper/2608.01506/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 40 references that are in the map.
- First posted on arXiv 2 Aug 2026.

## Builds on (most cited first, 25 of 25)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities](https://mlsanity.com/paper/2604.15483/) (2026)
- [One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control](https://mlsanity.com/paper/2007.04976/) (2020)
- [In-Hand Object Rotation via Rapid Motor Adaptation](https://mlsanity.com/paper/2210.04887/) (2022)
- [MetaMorph: Learning Universal Controllers with Transformers](https://mlsanity.com/paper/2203.11931/) (2022)
- [DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactions](https://mlsanity.com/paper/1906.03853/) (2019)
- [Adapting Rapid Motor Adaptation for Bipedal Robots](https://mlsanity.com/paper/2205.15299/) (2022)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [D(R,O) Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping](https://mlsanity.com/paper/2410.01702/) (2024)
- [Body Transformer: Leveraging Robot Embodiment for Policy Learning](https://mlsanity.com/paper/2408.06316/) (2024)
- [GET-Zero: Graph Embodiment Transformer for Zero-shot Embodiment Generalization](https://mlsanity.com/paper/2407.15002/) (2024)
- [RoboPack: Learning Tactile-Informed Dynamics Models for Dense Packing](https://mlsanity.com/paper/2407.01418/) (2024)
- [A Learning-based Quadcopter Controller with Extreme Adaptation](https://mlsanity.com/paper/2409.12949/) (2024)
- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [Scaling Cross-Embodiment World Models for Dexterous Manipulation](https://mlsanity.com/paper/2511.01177/) (2025)
- [Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion](https://mlsanity.com/paper/2503.08375/) (2025)
- [Multi-Embodiment Locomotion at Scale with extreme Embodiment Randomization](https://mlsanity.com/paper/2509.02815/) (2025)
- [Bridge the Gap: Enhancing Quadruped Locomotion with Vertical Ground Perturbations](https://mlsanity.com/paper/2510.13488/) (2025)

## Built on by (most cited first, 1 of 1)

- [Intelligence Across Embodiments](https://mlsanity.com/paper/2609.27095/) (2026)

## Abstract (arXiv)

Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift. We introduce an online embodiment adaptation framework for quadrupedal locomotion that infers embodiment parameters from short interaction histories and conditions control on the inferred hardware state. Our method pairs a generalist policy trained under embodiment randomization with a lightweight adaptation module that identifies physical changes within half a second. We evaluate two representative forms of embodiment variation: joint-range constraints and trunk-mass changes, corresponding to joint-level kinematic degradation and body-level dynamic variation. In simulation, the module accurately estimates these changes and enables closed-loop control that substantially outperforms policies conditioned directly on interaction history. On a real Unitree Go2 robot, our system maintains stable locomotion under severe instances of the evaluated changes, including a fully locked leg and a 5 kg payload, where non-adaptive methods fail. These results demonstrate the practicality of explicit online embodiment identification for rapid adaptation to joint-limit and payload-mass changes, and provide a step toward handling broader forms of uncertain, degraded, or changing robot hardware.
