# Long-Horizon Embodied Decision-Making via Multimodal Memory Compression

arXiv: https://arxiv.org/abs/2608.01456 · HTML: https://mlsanity.com/paper/2608.01456/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 15 references that are in the map.
- First posted on arXiv 2 Aug 2026.

## Builds on (most cited first, 13 of 13)

- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making](https://mlsanity.com/paper/2410.07166/) (2024)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [METAL: A Multi-Agent Framework for Chart Generation with Test-Time Scaling](https://mlsanity.com/paper/2502.17651/) (2025)
- [3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model](https://mlsanity.com/paper/2505.22657/) (2025)
- [Embodied Web Agents: Bridging Physical-Digital Realms for Integrated Agent Intelligence](https://mlsanity.com/paper/2506.15677/) (2025)
- [EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation](https://mlsanity.com/paper/2512.24731/) (2025)
- [PEARL: Self-Evolving Assistant for Time Management with Reinforcement Learning](https://mlsanity.com/paper/2601.11957/) (2026)

## Built on by (most cited first, 1 of 1)

- [VIS-Ground: Video Interactive Storytelling with Contextual Grounding](https://mlsanity.com/paper/2610.09326/) (2026)

## Abstract (arXiv)

Agents are increasingly expected to act not only as task executors, but also as decision-makers on behalf of human users. This shift requires agents to accumulate evidence over long horizons, interpret implicit user preferences, and compare multiple candidates under partial observations. In this work, we propose DunphyBench, a new benchmark for evaluating agents on long-horizon human-centered embodied decision-making, where the agent must navigate through multiple embodied housing environments and make decisions that align with multi-dimensional human preferences. Unlike standard embodied reasoning tasks that often focus on procedural planning or immediate goal completion, our setting requires agents to integrate multimodal, multi-source input into coherent knowledge that supports complex reasoning across long horizon. The evaluation results reveal that there is a substantial gap between current agents and human performance. Furthermore, our diagnosis of state-of-the-art VLM-driven agents reveals that memory management is one of the bottlenecks, where raw multimodal history introduces noise that hinders decision quality. Motivated by this finding, we design MeMento, a preference-conditioned multimodal memory compressor that selectively compresses decision-relevant information from long-horizon history based on user preferences with a fixed set of memory tokens. Experiments show that MeMento helps VLM-driven agents improve accuracy by 7.18%, while reducing memory usage by 85.38% compared to the strongest baseline.
