# InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videos

arXiv: https://arxiv.org/abs/2608.01157 · HTML: https://mlsanity.com/paper/2608.01157/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 59 of its 80 references that are in the map.
- First posted on arXiv 2 Aug 2026.

## Builds on (most cited first, 30 of 59)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [ECAPA-TDNN: Emphasized Channel Attention, Propagation and Aggregation in TDNN Based Speaker Verification](https://mlsanity.com/paper/2005.07143/) (2020)
- [Qwen2-Audio Technical Report](https://mlsanity.com/paper/2407.10759/) (2024)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [CosyVoice: A Scalable Multilingual Zero-shot Text-to-speech Synthesizer based on Supervised Semantic Tokens](https://mlsanity.com/paper/2407.05407/) (2024)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generation](https://mlsanity.com/paper/2212.09478/) (2022)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time](https://mlsanity.com/paper/2404.10667/) (2024)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [Seedance 2.0: Advancing Video Generation for World Complexity](https://mlsanity.com/paper/2604.14148/) (2026)
- [OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models](https://mlsanity.com/paper/2502.01061/) (2025)
- [Audio-Visual Scene-Aware Dialog](https://mlsanity.com/paper/1901.09107/) (2019)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)

## Built on by (most cited first, 2 of 2)

- [Unifying Distributional Training for One-Step Visual Generation](https://mlsanity.com/paper/2609.35763/) (2026)
- [From Scores to Samples: Elastic Forcing for Autoregressive Video Generation](https://mlsanity.com/paper/2609.35491/) (2026)

## Abstract (arXiv)

Large language models have made text the default medium for human--AI interaction, buttext alone cannot express the full range of responses required by multimodal assistants,avatars, and embodied agents. While recent audio-video generative models can synthesizehigh-fidelity synchronized content, existing supervision is largely descriptive:models are trained to render captions rather than to produce audio-visual responsescaused by external user interactions. We introduce InteracVid, the firstopen-source large-scale dataset that addresses this missing supervision, so that everysample couples a preceding audio-visual context and an external stimulus with the realinteractive response that follows. We design a metadata-aware pipeline that extractsinteractive clips from long, noisy livestreams, yielding over 454Kcontext-query-response triplets from more than 59K livestream videos andspanning conversation-centered, object-centric, procedural, embodied, and screen-basedscenarios. A ten-rater human study confirms that the extracted interactions are causal,natural, and temporally complete for both genuine and reconstructed queries. On aheld-out benchmark of 100 genuine live-chat queries, fine-tuning on InteracVidimproves both interaction planning and audio-video response generation, and anindependent human evaluation reproduces the system ranking and the conclusions obtainedwith our automatic judge. These results highlight interaction-structured data as acritical foundation for interactive multimodal generation.
