# Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

arXiv: https://arxiv.org/abs/2607.29468 · HTML: https://mlsanity.com/paper/2607.29468/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 25 references that are in the map.
- First posted on arXiv 31 Jul 2026.

## Builds on (most cited first, 20 of 20)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [TriviaQA: A Large Scale Distantly Supervised Challenge Dataset for Reading Comprehension](https://mlsanity.com/paper/1705.03551/) (2017)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [Constructing A Multi-hop QA Dataset for Comprehensive Evaluation of Reasoning Steps](https://mlsanity.com/paper/2011.01060/) (2020)
- [When Not to Trust Language Models: Investigating Effectiveness of Parametric and Non-Parametric Memories](https://mlsanity.com/paper/2212.10511/) (2022)
- [MuSiQue: Multihop Questions via Single-hop Question Composition](https://mlsanity.com/paper/2108.00573/) (2021)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [EvolveR: Self-Evolving LLM Agents through an Experience-Driven Lifecycle](https://mlsanity.com/paper/2510.16079/) (2025)
- [CoEvoSkills: Self-Evolving Agent Skills via Co-Evolutionary Verification](https://mlsanity.com/paper/2604.01687/) (2026)
- [Reinforcement Learning for Self-Improving Agent with Skill Library](https://mlsanity.com/paper/2512.17102/) (2025)
- [Agent0: Unleashing Self-Evolving Agents from Zero Data via Tool-Integrated Reasoning](https://mlsanity.com/paper/2511.16043/) (2025)
- [Multi-Agent Evolve: LLM Self-Improve through Co-evolution](https://mlsanity.com/paper/2510.23595/) (2025)
- [Guided Self-Evolving LLMs with Minimal Human Supervision](https://mlsanity.com/paper/2512.02472/) (2025)
- [Search Self-play: Pushing the Frontier of Agent Capability without Supervision](https://mlsanity.com/paper/2510.18821/) (2025)
- [MUSE-Autoskill: Self-Evolving Agents via Skill Creation, Memory, Management, and Evaluation](https://mlsanity.com/paper/2605.27366/) (2026)
- [SkillOps: Managing LLM Agent Skill Libraries as Self-Maintaining Software Ecosystems](https://mlsanity.com/paper/2605.13716/) (2026)
- [SkillGraph: Skill-Augmented Reinforcement Learning for Agents via Evolving Skill Graphs](https://mlsanity.com/paper/2605.12039/) (2026)
- [SKILLC: Learning Autonomous Skill Internalization in LLM Agents via Contrastive Credit Assignment](https://mlsanity.com/paper/2605.27899/) (2026)

## Built on by (most cited first, 7 of 7)

- [Towards Understanding On-Policy Distillation through the Lens of Test-Time Scaling](https://mlsanity.com/paper/2608.11829/) (2026)
- [What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents](https://mlsanity.com/paper/2608.27260/) (2026)
- [Learning What to Practice: Diagnosis-Guided Self-Evolution for Language Models](https://mlsanity.com/paper/2609.00768/) (2026)
- [RLHarness: Co-evolving Procedural Skills with Reinforcement Learning for Long-horizon Multimodal Reasoning](https://mlsanity.com/paper/2609.32326/) (2026)
- [V-Gym: Enhancing Agentic Visual Reasoning via Skill-Data Co-Evolution](https://mlsanity.com/paper/2609.34682/) (2026)
- [SIPO: Selective-Inference Policy Optimization for Tree-Structured Agentic RL](https://mlsanity.com/paper/2609.34805/) (2026)
- [UniOPSD: Unifying Outcome and Hindsight Feedback for Agentic Reinforcement Learning](https://mlsanity.com/paper/2609.34810/) (2026)

## Abstract (arXiv)

Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice. External skill memories preserve procedural experience but are typically learned from fixed task distributions. We introduce SESA (Self-Evolving Skill-Augmented Agent), which makes procedural memory an evolving state of tool-augmented search self-play. A challenger poses problems, while a separately parameterized solver alone retrieves skills. Informative failures are distilled into reusable skills and written back to memory. The updated memory changes solver behavior and success, which changes the challenger's reward and the distribution of future problems; the resulting frontier produces new failures that rewrite memory. This bidirectional loop makes task generation and skill memory co-evolve. Because retrieved skills shape on-policy training trajectories, their benefits can enter the model parameters as well as remain in the external bank, enabling memory-free deployment and optional inference-time retrieval. Across seven open-domain and multi-hop question-answering benchmarks, SESA improves average accuracy over SSP by 1.2--3.2 points across multiple backbones and surpasses the skill-augmented SkillRL baseline by 0.9 points under a unified evaluation protocol. On Qwen3 models, SESA-Off retains 1.8--2.2 points of improvement over SSP, while the final skill bank adds a further 0.5--1.0 points. These results show that evolving skill memory is not merely an inference-time plug-in: it changes policy learning and the future training distribution while retaining value as optional external memory. Our code is available at https://github.com/Zenghuang-Fu/SESA-Self-Evolving-Search-Agents.
