# Explore Beyond the Boundary Using Entropic Information

arXiv: https://arxiv.org/abs/2607.29419 · HTML: https://mlsanity.com/paper/2607.29419/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 31 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 23 of 23)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [Learning to select data for transfer learning with Bayesian Optimization](https://mlsanity.com/paper/1707.05246/) (2017)
- [Leveraging exploration in off-policy algorithms via normalizing flows](https://mlsanity.com/paper/1905.06893/) (2019)
- [BeBold: Exploration Beyond the Boundary of Explored Regions](https://mlsanity.com/paper/2012.08621/) (2020)
- [A Max-Min Entropy Framework for Reinforcement Learning](https://mlsanity.com/paper/2106.10517/) (2021)
- [Off-Policy Reinforcement Learning with Delayed Rewards](https://mlsanity.com/paper/2106.11854/) (2021)
- [Go Beyond Imagination: Maximizing Episodic Reachability with World Models](https://mlsanity.com/paper/2308.13661/) (2023)

## Abstract (arXiv)

In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
